My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Fisherman
Giant Snowball
Goblins Hog Rider Wall Breakers Fisherman
Zap
Goblins Firecracker Wall Breakers Fisherman
Barbarian Barrel
Goblins Firecracker Wall Breakers Electro Wizard
The Log
Goblins Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Goblins Firecracker Wall Breakers
Royal Delivery
Goblins Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers Fisherman Electro Wizard
Fireball
Firecracker Hog Rider Wall Breakers Fisherman Electro Wizard
Poison
Firecracker Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Fisherman Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Firecracker Fisherman Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Wall Breakers Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Firecracker Hog Rider Electro Wizard Goblins Mini P.E.K.K.A Wall Breakers Fisherman
Firecracker
Zap Hog Rider Mini P.E.K.K.A Wall Breakers Fisherman
Mini P.E.K.K.A
Zap Firecracker Hog Rider Electro Wizard
Hog Rider
Goblins Zap Firecracker Mini P.E.K.K.A Electro Wizard
Wall Breakers
Zap Firecracker Electro Wizard
Fisherman
Zap Firecracker
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Wall Breakers

Defense Synergies 3 10

Goblins
Zap Firecracker Fisherman Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Goblins Firecracker Fisherman
Firecracker
Goblins Zap Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Fisherman
Hog Rider
Wall Breakers
Fisherman
Goblins Zap Firecracker Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Mini P.E.K.K.A Goblins Zap Firecracker Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Goblins Electro Wizard
Mini P.E.K.K.A Goblins Firecracker Fisherman Electro Wizard
Firecracker Mini P.E.K.K.A
Goblins Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker
Zap Electro Wizard
Mini P.E.K.K.A Goblins Fisherman
Goblins Firecracker Mini P.E.K.K.A Fisherman Electro Wizard
Goblins Electro Wizard Zap Firecracker Fisherman
Zap Firecracker Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Goblins Zap Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Fisherman Electro Wizard
Goblins Firecracker Mini P.E.K.K.A Fisherman Electro Wizard
Goblins Zap Firecracker Fisherman Electro Wizard
Zap Firecracker Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard
Goblins Firecracker Mini P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fisherman Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A Fisherman
Goblins Zap Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Zap Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman
Firecracker Zap Electro Wizard
Mini P.E.K.K.A Goblins Electro Wizard
Mini P.E.K.K.A Fisherman
Zap Electro Wizard Goblins Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A
Firecracker
Electro Wizard Goblins Zap Firecracker Mini P.E.K.K.A Fisherman
Zap Firecracker Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Fisherman Electro Wizard
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Fisherman
Goblins Mini P.E.K.K.A Fisherman Electro Wizard
Firecracker Zap Fisherman Electro Wizard
Zap Firecracker
Firecracker Fisherman
Firecracker Fisherman
Zap Firecracker Fisherman
Zap Firecracker
Firecracker
Mini P.E.K.K.A Fisherman
Zap Firecracker Mini P.E.K.K.A Fisherman Electro Wizard
Zap Firecracker
Fisherman
Zap
Zap Firecracker
Fisherman
Firecracker Zap Fisherman Electro Wizard
Zap Fisherman
Zap Firecracker Fisherman
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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