My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Balloon Prince Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon Prince
Barbarian Barrel
Firecracker Tesla Valkyrie Magic Archer Lumberjack
The Log
Firecracker Prince Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Balloon Prince Magic Archer Lumberjack
Fireball
Firecracker Tesla Balloon Magic Archer Lumberjack
Poison
Firecracker Balloon Magic Archer
Lightning
Tesla Valkyrie Balloon Prince Magic Archer Lumberjack
Rocket
Valkyrie Balloon Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Valkyrie Magic Archer Lumberjack Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Valkyrie Magic Archer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Prince Lumberjack Mega Knight
Tesla
Valkyrie
Balloon Prince Lumberjack Firecracker Magic Archer
Balloon
Valkyrie Lumberjack Firecracker Magic Archer Mega Knight
Prince
Valkyrie Mega Knight Firecracker Magic Archer Lumberjack
Magic Archer
Valkyrie Balloon Prince Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Firecracker Prince Magic Archer Mega Knight
Mega Knight
Prince Firecracker Balloon Magic Archer Lumberjack

Defense Synergies 1 13

Firecracker
Valkyrie Tesla Prince Lumberjack Mega Knight
Tesla
Firecracker Valkyrie Prince Magic Archer
Valkyrie
Firecracker Tesla Prince Magic Archer Lumberjack
Balloon
Prince
Firecracker Tesla Valkyrie Magic Archer
Magic Archer
Tesla Valkyrie Prince Lumberjack Mega Knight
Lumberjack
Firecracker Valkyrie Magic Archer
Mega Knight
Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Magic Archer
Lumberjack Firecracker Tesla Valkyrie Prince Mega Knight
Tesla Prince Lumberjack Mega Knight Valkyrie
Tesla Prince Lumberjack Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Prince Lumberjack Mega Knight
Firecracker Tesla Valkyrie Magic Archer Lumberjack Mega Knight
Tesla Firecracker Magic Archer
Tesla Valkyrie Magic Archer Mega Knight
Tesla Prince Lumberjack
Firecracker Tesla Valkyrie Prince Lumberjack Mega Knight
Valkyrie Firecracker Tesla Magic Archer Lumberjack Mega Knight
Tesla Firecracker Magic Archer
Tesla Prince Lumberjack Mega Knight Valkyrie
Valkyrie Mega Knight Firecracker Tesla Prince Magic Archer Lumberjack
Tesla Prince Lumberjack Mega Knight
Tesla Prince Lumberjack Mega Knight
Tesla Mega Knight Firecracker Valkyrie Prince Lumberjack
Tesla Mega Knight Firecracker Valkyrie Prince Magic Archer Lumberjack
Valkyrie Firecracker Tesla Magic Archer Lumberjack Mega Knight
Tesla Prince Lumberjack
Valkyrie Mega Knight Firecracker Tesla Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Tesla Prince
Firecracker Tesla Valkyrie Prince Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Prince
Valkyrie Prince Lumberjack Mega Knight Tesla
Tesla Valkyrie Prince Lumberjack Mega Knight
Firecracker Tesla Magic Archer
Prince Tesla Valkyrie Lumberjack
Mega Knight Tesla Valkyrie Prince Lumberjack
Mega Knight Firecracker Valkyrie Prince Magic Archer
Tesla
Mega Knight Tesla Valkyrie Prince Lumberjack
Mega Knight Valkyrie Prince
Prince Mega Knight Tesla Valkyrie Lumberjack
Firecracker Tesla Valkyrie Magic Archer Mega Knight
Tesla Firecracker Valkyrie Prince Magic Archer Lumberjack
Valkyrie Mega Knight Firecracker Tesla Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Magic Archer
Magic Archer
Firecracker Valkyrie Prince
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Prince Lumberjack
Firecracker Valkyrie Prince Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Prince Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Firecracker Prince Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Prince
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Magic Archer
Prince Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Magic Archer Mega Knight
Firecracker Magic Archer
Prince Mega Knight
Firecracker Magic Archer
Prince Magic Archer
Firecracker Magic Archer
Firecracker Valkyrie Prince Magic Archer Lumberjack Mega Knight
Firecracker Magic Archer
Firecracker Prince Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Prince Magic Archer Mega Knight

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