My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Inferno Dragon
Zap
Firecracker Royal Giant Witch Inferno Dragon
Barbarian Barrel
Firecracker Tesla Valkyrie Witch
The Log
Firecracker Royal Giant Hog Rider Witch
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Witch Inferno Dragon
Fireball
Firecracker Tesla Hog Rider Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Tesla Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Fireball Valkyrie Hog Rider Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Fireball Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Valkyrie Inferno Dragon
Tesla
Royal Giant
Firecracker Fireball Hog Rider Witch
Fireball
Royal Giant Hog Rider
Valkyrie
Hog Rider Firecracker Witch
Hog Rider
Firecracker Fireball Valkyrie Royal Giant Witch
Witch
Royal Giant Valkyrie Hog Rider
Inferno Dragon
Firecracker

Defense Synergies 1 6

Firecracker
Valkyrie Tesla
Tesla
Firecracker Fireball Valkyrie Inferno Dragon
Royal Giant
Fireball
Tesla Valkyrie
Valkyrie
Firecracker Tesla Fireball Witch
Hog Rider
Witch
Valkyrie
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie
Inferno Dragon Firecracker Tesla Valkyrie Witch
Tesla Witch Valkyrie Inferno Dragon
Tesla Witch Inferno Dragon Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Firecracker Tesla Valkyrie
Tesla Inferno Dragon Firecracker Fireball Witch
Tesla Fireball Valkyrie
Tesla Witch Inferno Dragon
Firecracker Tesla Valkyrie
Valkyrie Witch Firecracker Tesla Fireball
Tesla Inferno Dragon Firecracker Fireball Witch
Tesla Fireball Valkyrie Witch
Fireball Valkyrie Firecracker Tesla Witch
Inferno Dragon Tesla
Tesla Fireball Inferno Dragon
Tesla Firecracker Fireball Valkyrie Witch
Tesla Fireball Firecracker Valkyrie Witch
Valkyrie Witch Firecracker Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Valkyrie Firecracker Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Witch
Fireball Firecracker Tesla Valkyrie Inferno Dragon
Valkyrie Witch
Valkyrie Tesla Fireball
Tesla Valkyrie Witch Inferno Dragon
Firecracker Fireball Tesla Witch
Tesla Fireball Valkyrie Witch
Tesla Valkyrie Inferno Dragon
Firecracker Fireball Valkyrie Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Tesla Valkyrie Witch
Fireball Valkyrie
Tesla Fireball Valkyrie Witch
Firecracker Tesla Fireball Valkyrie Witch
Tesla Witch Firecracker Fireball Valkyrie Inferno Dragon
Valkyrie Firecracker Tesla Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie Witch
Witch Inferno Dragon
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch

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