My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Firecracker Valkyrie Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Cannon Hog Rider
Zap
Spear Goblins Cannon Firecracker
Barbarian Barrel
Ice Spirit Spear Goblins Cannon Firecracker Valkyrie
The Log
Ice Spirit Spear Goblins Cannon Firecracker Hog Rider
Earthquake
Spear Goblins Cannon Firecracker Hog Rider
Arrows
Ice Spirit Spear Goblins Firecracker
Royal Delivery
Ice Spirit Spear Goblins Firecracker Valkyrie Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Spear Goblins Cannon Firecracker
Lightning
Cannon Valkyrie Monk
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Arrows Cannon Firecracker Valkyrie Hog Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Arrows Cannon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Spear Goblins Firecracker
Spear Goblins
Valkyrie Hog Rider Ice Spirit Firecracker
Arrows
Hog Rider
Cannon
Firecracker
Hog Rider Ice Spirit Spear Goblins Valkyrie Monk
Valkyrie
Ice Spirit Spear Goblins Hog Rider Firecracker
Hog Rider
Ice Spirit Spear Goblins Arrows Firecracker Valkyrie
Monk
Firecracker

Defense Synergies 1 13

Ice Spirit
Spear Goblins Cannon Firecracker Valkyrie
Spear Goblins
Ice Spirit Arrows Cannon Firecracker Valkyrie
Arrows
Spear Goblins Cannon Valkyrie Monk
Cannon
Ice Spirit Spear Goblins Arrows Firecracker Valkyrie
Firecracker
Valkyrie Ice Spirit Spear Goblins Cannon
Valkyrie
Firecracker Ice Spirit Spear Goblins Arrows Cannon
Hog Rider
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Firecracker Valkyrie
Ice Spirit Cannon Firecracker Valkyrie Monk
Cannon Valkyrie
Cannon Firecracker Valkyrie Monk
Arrows Firecracker Valkyrie Monk
Arrows Spear Goblins Cannon Firecracker Valkyrie
Ice Spirit Spear Goblins Arrows Cannon Firecracker
Arrows Cannon Valkyrie Monk
Cannon
Ice Spirit Spear Goblins Cannon Firecracker Valkyrie
Valkyrie Spear Goblins Arrows Cannon Firecracker
Arrows Spear Goblins Firecracker
Cannon Ice Spirit Valkyrie
Valkyrie Ice Spirit Arrows Cannon Firecracker
Cannon
Monk Ice Spirit Cannon
Arrows Cannon Firecracker Valkyrie
Ice Spirit Arrows Cannon Valkyrie Spear Goblins Firecracker
Arrows Valkyrie Ice Spirit Spear Goblins Cannon Firecracker
Cannon
Valkyrie Spear Goblins Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins
Arrows Firecracker Valkyrie Monk
Ice Spirit Spear Goblins Valkyrie
Valkyrie Monk
Cannon Valkyrie
Arrows Firecracker Ice Spirit Monk
Spear Goblins Valkyrie
Valkyrie
Ice Spirit Spear Goblins Firecracker Valkyrie Monk
Cannon
Valkyrie
Monk Arrows Valkyrie
Cannon Valkyrie
Cannon Firecracker Valkyrie
Ice Spirit Spear Goblins Firecracker Valkyrie Monk
Arrows Valkyrie Cannon Firecracker
Arrows Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Spear Goblins Monk
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Monk Firecracker
Firecracker Monk Arrows Valkyrie
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker
Monk Arrows
Arrows Firecracker Monk
Arrows Firecracker Valkyrie Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Ice Spirit Valkyrie
Arrows Firecracker Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker Monk
Arrows Firecracker Monk
Ice Spirit Spear Goblins
Arrows Firecracker Monk
Arrows
Firecracker Valkyrie
Arrows Firecracker
Monk Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker Monk
Firecracker Monk

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