My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie X-Bow P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel X-Bow
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel X-Bow Electro Wizard
The Log
Firecracker Goblin Barrel X-Bow
Earthquake
Firecracker Goblin Barrel X-Bow
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Firecracker Goblin Barrel X-Bow Electro Wizard
Poison
Firecracker X-Bow Electro Wizard
Lightning
Valkyrie X-Bow Electro Wizard
Rocket
Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Goblin Barrel Valkyrie Electro Wizard X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Goblin Barrel

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker X-Bow P.E.K.K.A Electro Wizard Valkyrie
Arrows
Zap P.E.K.K.A Goblin Barrel X-Bow
Firecracker
Zap Valkyrie Goblin Barrel X-Bow P.E.K.K.A
Valkyrie
Goblin Barrel Zap Firecracker X-Bow P.E.K.K.A Electro Wizard
Goblin Barrel
Valkyrie Arrows Firecracker P.E.K.K.A
X-Bow
Zap Arrows Firecracker Valkyrie
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker Valkyrie Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Valkyrie

Defense Synergies 2 15

Zap
Electro Wizard Arrows Firecracker Valkyrie X-Bow P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Firecracker
Valkyrie Zap X-Bow P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Zap Arrows X-Bow P.E.K.K.A Electro Wizard
Goblin Barrel
X-Bow
Zap Firecracker Valkyrie Electro Wizard
P.E.K.K.A
Zap Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard
Zap Firecracker Valkyrie X-Bow P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie X-Bow Electro Wizard
P.E.K.K.A Zap Firecracker Valkyrie X-Bow Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie X-Bow P.E.K.K.A
Arrows Zap Firecracker Valkyrie X-Bow Electro Wizard
Electro Wizard Zap Arrows Firecracker X-Bow
Zap Arrows Valkyrie X-Bow P.E.K.K.A Electro Wizard
P.E.K.K.A X-Bow
Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows Firecracker X-Bow
Arrows Zap Firecracker Electro Wizard
P.E.K.K.A Zap Valkyrie X-Bow Electro Wizard
Valkyrie Zap Arrows Firecracker X-Bow P.E.K.K.A Electro Wizard
P.E.K.K.A X-Bow Electro Wizard
Zap X-Bow P.E.K.K.A Electro Wizard
Arrows Firecracker Valkyrie X-Bow P.E.K.K.A Electro Wizard
Arrows Valkyrie Zap Firecracker X-Bow Electro Wizard
Zap Arrows Valkyrie Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap X-Bow P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Firecracker Valkyrie X-Bow
P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap X-Bow Electro Wizard
P.E.K.K.A Valkyrie
Arrows Firecracker Zap Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Firecracker Valkyrie X-Bow
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Firecracker Valkyrie
Electro Wizard Zap Firecracker Valkyrie X-Bow P.E.K.K.A
Arrows Valkyrie Zap Firecracker P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie X-Bow
Arrows Firecracker Zap X-Bow Electro Wizard
Arrows X-Bow
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows Firecracker
Arrows X-Bow Zap Firecracker
Arrows Zap Firecracker X-Bow
X-Bow Electro Wizard
Firecracker Zap Arrows Valkyrie X-Bow Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker X-Bow
Zap Arrows Firecracker X-Bow
X-Bow Zap Arrows Firecracker
Arrows Firecracker X-Bow
Arrows
Zap Arrows Firecracker X-Bow Electro Wizard
Zap Arrows Firecracker Valkyrie X-Bow
X-Bow
Arrows
X-Bow
Zap Arrows X-Bow
Zap Arrows Firecracker Valkyrie
Arrows Firecracker X-Bow Zap Electro Wizard
Zap Arrows X-Bow
Zap Arrows Firecracker X-Bow
Zap Arrows Firecracker X-Bow Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows X-Bow
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard X-Bow
Zap Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker X-Bow Electro Wizard
P.E.K.K.A
Firecracker

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