My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Firecracker Guards Bandit Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Guards Bandit
The Log
Firecracker Hog Rider Guards Bandit
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Hog Rider Guards Bandit Inferno Dragon
Fireball
Firecracker Hog Rider Bandit Inferno Dragon
Poison
Firecracker Guards
Lightning
Valkyrie Bandit Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Bandit Valkyrie Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit Mega Knight
Firecracker
Hog Rider Valkyrie Bandit Inferno Dragon Mega Knight
Valkyrie
Hog Rider Firecracker Bandit
Hog Rider
Arrows Firecracker Valkyrie Guards Bandit Mega Knight
Guards
Hog Rider Bandit
Bandit
Arrows Firecracker Valkyrie Hog Rider Guards Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Hog Rider Bandit

Defense Synergies 2 8

Arrows
Mega Knight Valkyrie Bandit
Firecracker
Valkyrie Guards Bandit Mega Knight
Valkyrie
Firecracker Arrows Bandit
Hog Rider
Guards
Firecracker
Bandit
Arrows Firecracker Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Firecracker Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Inferno Dragon Firecracker Valkyrie Bandit Mega Knight
Mega Knight Valkyrie Bandit Inferno Dragon
Inferno Dragon Firecracker Valkyrie Guards Bandit Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Guards Bandit Mega Knight
Inferno Dragon Arrows Firecracker
Arrows Valkyrie Bandit Mega Knight
Inferno Dragon
Guards Firecracker Valkyrie Bandit Mega Knight
Valkyrie Guards Arrows Firecracker Bandit Mega Knight
Arrows Inferno Dragon Firecracker
Mega Knight Valkyrie Guards Bandit
Valkyrie Mega Knight Arrows Firecracker Guards
Inferno Dragon Bandit Mega Knight
Bandit Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Valkyrie
Arrows Mega Knight Firecracker Valkyrie Guards Bandit
Arrows Valkyrie Firecracker Guards Bandit Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Mega Knight Arrows Firecracker Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Bandit
Bandit Arrows Firecracker Valkyrie Inferno Dragon Mega Knight
Guards Bandit Mega Knight Valkyrie
Valkyrie Guards Mega Knight Bandit
Valkyrie Guards Bandit Inferno Dragon Mega Knight
Arrows Firecracker
Guards Valkyrie Bandit
Mega Knight Valkyrie Inferno Dragon
Mega Knight Firecracker Valkyrie Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Valkyrie Guards Bandit
Firecracker Valkyrie Mega Knight
Guards Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Guards
Firecracker Arrows Valkyrie Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Inferno Dragon
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker
Firecracker Guards
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Guards Bandit
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Bandit Mega Knight

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