My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Little Prince
Zap
Firecracker Guards Little Prince
Barbarian Barrel
Firecracker Tesla Elixir Golem Guards Little Prince
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Guards Little Prince
Earthquake
Firecracker Tesla Elixir Golem Guards
Arrows
Firecracker Guards Little Prince
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Guards Little Prince
Fireball
Firecracker Tesla Elixir Golem Little Prince
Poison
Firecracker Elixir Golem Guards Little Prince
Lightning
Tesla Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Guards Little Prince Tesla Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Mini P.E.K.K.A
Tesla
Elixir Golem
Firecracker Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Elixir Golem Little Prince
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem Little Prince
Guards
Little Prince
Fireball Mini P.E.K.K.A

Defense Synergies 0 14

Arrows
Tesla Fireball Mini P.E.K.K.A Little Prince
Firecracker
Tesla Mini P.E.K.K.A Guards
Tesla
Arrows Firecracker Fireball Mini P.E.K.K.A Guards Little Prince
Elixir Golem
Fireball
Arrows Tesla Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Arrows Firecracker Tesla Fireball Guards
Guards
Firecracker Tesla Mini P.E.K.K.A
Little Prince
Arrows Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Mini P.E.K.K.A Firecracker Tesla
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Firecracker Guards
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball Firecracker Tesla Guards
Tesla Arrows Firecracker Fireball Little Prince
Arrows Tesla Fireball
Tesla Mini P.E.K.K.A
Guards Firecracker Tesla Mini P.E.K.K.A Little Prince
Guards Arrows Firecracker Tesla Fireball
Arrows Tesla Firecracker Fireball
Tesla Mini P.E.K.K.A Fireball Guards
Fireball Arrows Firecracker Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A
Tesla Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Tesla Fireball Firecracker Guards Little Prince
Arrows Firecracker Tesla Fireball Guards Little Prince
Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Fireball Mini P.E.K.K.A Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Fireball
Fireball Arrows Firecracker Tesla Mini P.E.K.K.A
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards Tesla Fireball
Tesla Mini P.E.K.K.A Guards
Arrows Firecracker Fireball Tesla
Mini P.E.K.K.A Guards Tesla Fireball
Mini P.E.K.K.A Tesla
Firecracker Fireball Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards
Arrows Fireball Guards
Mini P.E.K.K.A Tesla Fireball Guards
Firecracker Tesla Fireball
Tesla Guards Firecracker Fireball Mini P.E.K.K.A Little Prince
Arrows Firecracker Tesla Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Mini P.E.K.K.A Guards
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball Little Prince
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Little Prince
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball Little Prince
Firecracker Fireball Guards
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball Little Prince

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