My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Giant Skeleton Magic Archer
The Log
Firecracker Mini P.E.K.K.A Giant Skeleton
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer
Fireball
Firecracker Tesla Magic Archer
Poison
Firecracker Magic Archer
Lightning
Tesla Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Void Tesla Mini P.E.K.K.A Magic Archer Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Void Tesla

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mirror Giant Skeleton Mega Knight
Tesla
Mini P.E.K.K.A
Firecracker Mirror Giant Skeleton Magic Archer Mega Knight
Mirror
Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer
Void
Giant Skeleton
Firecracker Mini P.E.K.K.A Mirror Magic Archer
Magic Archer
Mini P.E.K.K.A Mirror Giant Skeleton Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Magic Archer

Defense Synergies 1 13

Firecracker
Tesla Mini P.E.K.K.A Mirror Giant Skeleton Mega Knight
Tesla
Mirror Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Firecracker Tesla Mirror Magic Archer
Mirror
Tesla Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Void
Giant Skeleton
Firecracker Magic Archer
Magic Archer
Tesla Mini P.E.K.K.A Mirror Giant Skeleton Mega Knight
Mega Knight
Firecracker Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void Magic Archer
Mini P.E.K.K.A Firecracker Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Void Giant Skeleton
Tesla Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Firecracker Tesla Magic Archer Mega Knight
Tesla Firecracker Void Magic Archer
Tesla Void Giant Skeleton Magic Archer Mega Knight
Tesla Mini P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A Giant Skeleton Mega Knight
Firecracker Tesla Giant Skeleton Magic Archer Mega Knight
Tesla Firecracker Magic Archer
Tesla Mini P.E.K.K.A Mega Knight Giant Skeleton
Mega Knight Firecracker Tesla Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Firecracker Mini P.E.K.K.A
Tesla Mega Knight Firecracker Magic Archer
Firecracker Tesla Giant Skeleton Magic Archer Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Firecracker Tesla Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Void Giant Skeleton
Void Firecracker Tesla Mini P.E.K.K.A Magic Archer Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Mega Knight Tesla
Giant Skeleton Tesla Mini P.E.K.K.A Mega Knight
Firecracker Tesla Magic Archer
Mini P.E.K.K.A Tesla Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Tesla
Void Giant Skeleton Mega Knight Firecracker Mini P.E.K.K.A Magic Archer
Tesla
Mega Knight Tesla Mini P.E.K.K.A Giant Skeleton
Mega Knight Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Tesla
Firecracker Tesla Magic Archer Mega Knight
Tesla Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer
Mega Knight Firecracker Tesla Mini P.E.K.K.A Giant Skeleton Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker Giant Skeleton
Firecracker Void Magic Archer
Void Giant Skeleton Magic Archer
Firecracker Void Giant Skeleton
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Void Firecracker
Mini P.E.K.K.A Void
Firecracker Void Magic Archer
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Void Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Void Giant Skeleton Magic Archer Mega Knight
Void
Void
Void
Firecracker Magic Archer Mega Knight
Firecracker Void Magic Archer
Void Magic Archer Mega Knight
Void Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Void
Mini P.E.K.K.A Void
Void Magic Archer Mega Knight
Void Firecracker Magic Archer
Giant Skeleton Mega Knight
Firecracker Magic Archer
Void Magic Archer
Firecracker Magic Archer
Void Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Firecracker Magic Archer
Void Giant Skeleton
Firecracker Mega Knight
Firecracker Giant Skeleton Magic Archer
Firecracker Void Magic Archer
Void Firecracker Giant Skeleton Magic Archer Mega Knight

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