My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Minion Horde Hog Rider
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Tesla Elite Barbarians Wizard Giant Skeleton
The Log
Firecracker Elite Barbarians Hog Rider Giant Skeleton
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elite Barbarians Hog Rider Wizard Giant Skeleton
Fireball
Firecracker Tesla Minion Horde Elite Barbarians Hog Rider Wizard
Poison
Firecracker Minion Horde Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Hog Rider Minion Horde Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Giant Skeleton
Firecracker
Hog Rider Elite Barbarians Giant Skeleton
Tesla
Minion Horde
Hog Rider Giant Skeleton
Elite Barbarians
Arrows Firecracker Hog Rider Wizard
Hog Rider
Arrows Firecracker Minion Horde Elite Barbarians Wizard Giant Skeleton
Wizard
Elite Barbarians Hog Rider Giant Skeleton
Giant Skeleton
Arrows Firecracker Minion Horde Hog Rider Wizard

Defense Synergies 0 7

Arrows
Tesla Giant Skeleton
Firecracker
Tesla Giant Skeleton
Tesla
Arrows Firecracker Wizard
Minion Horde
Elite Barbarians
Wizard
Hog Rider
Wizard
Tesla Elite Barbarians Giant Skeleton
Giant Skeleton
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Minion Horde Wizard
Minion Horde Elite Barbarians Firecracker Tesla
Tesla Minion Horde Elite Barbarians Giant Skeleton
Tesla Minion Horde Elite Barbarians Firecracker
Arrows Firecracker Elite Barbarians Giant Skeleton
Arrows Firecracker Tesla
Tesla Minion Horde Arrows Firecracker Wizard
Arrows Tesla Giant Skeleton
Tesla Minion Horde Elite Barbarians
Elite Barbarians Firecracker Tesla Minion Horde Giant Skeleton
Minion Horde Arrows Firecracker Tesla Wizard Giant Skeleton
Arrows Tesla Minion Horde Firecracker Wizard
Tesla Minion Horde Elite Barbarians Wizard Giant Skeleton
Wizard Arrows Firecracker Tesla Minion Horde
Elite Barbarians Tesla Minion Horde
Minion Horde Tesla Elite Barbarians
Tesla Minion Horde Wizard Arrows Firecracker Elite Barbarians
Arrows Tesla Firecracker Minion Horde Elite Barbarians Wizard
Arrows Wizard Firecracker Tesla Giant Skeleton
Tesla Elite Barbarians
Wizard Arrows Firecracker Tesla Minion Horde Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Giant Skeleton
Arrows Firecracker Tesla Elite Barbarians Wizard
Giant Skeleton Minion Horde Elite Barbarians
Giant Skeleton Tesla Minion Horde Elite Barbarians
Giant Skeleton Tesla Minion Horde Elite Barbarians
Arrows Firecracker Wizard Tesla Minion Horde
Tesla Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Tesla Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Firecracker Elite Barbarians
Tesla Minion Horde
Tesla Minion Horde Elite Barbarians Giant Skeleton
Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Tesla Minion Horde Wizard
Wizard Firecracker Tesla Minion Horde
Tesla Elite Barbarians Firecracker Minion Horde Giant Skeleton
Arrows Firecracker Tesla Minion Horde Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Giant Skeleton
Arrows Firecracker
Arrows Minion Horde Giant Skeleton
Arrows Firecracker Giant Skeleton
Wizard Arrows Firecracker Minion Horde
Arrows Firecracker Wizard Minion Horde
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minion Horde Elite Barbarians
Firecracker Arrows Minion Horde Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker Minion Horde
Arrows Firecracker Elite Barbarians
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Minion Horde Wizard
Arrows
Minion Horde
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minion Horde Giant Skeleton
Arrows Wizard
Arrows Minion Horde
Arrows Firecracker Wizard
Minion Horde
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Elite Barbarians Arrows Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Firecracker Minion Horde
Minion Horde Giant Skeleton
Arrows Firecracker Wizard
Minion Horde
Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde Wizard
Arrows Firecracker Wizard
Arrows Giant Skeleton
Firecracker Minion Horde Elite Barbarians
Firecracker Minion Horde Elite Barbarians Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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