My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Dart Goblin Goblin Barrel Skeleton Army
Zap
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
The Log
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army Mother Witch
Fireball
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army Mother Witch
Poison
Skeleton Barrel Firecracker Dart Goblin Skeleton Army Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Barrel Firecracker Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Goblin Barrel Dart Goblin Mirror Mega Knight
Firecracker
Skeleton Barrel Dart Goblin Mirror Goblin Barrel Mega Knight
Dart Goblin
Goblin Barrel Skeleton Barrel Firecracker Mirror Mega Knight
Mirror
Goblin Barrel Skeleton Barrel Firecracker Dart Goblin Skeleton Army
Goblin Barrel
Skeleton Barrel Dart Goblin Mirror Firecracker Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Mother Witch
Mega Knight
Mega Knight
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Mother Witch

Defense Synergies 1 12

Skeleton Barrel
Dart Goblin Mega Knight
Firecracker
Dart Goblin Mirror Skeleton Army Mega Knight
Dart Goblin
Skeleton Barrel Firecracker Mirror Skeleton Army Mother Witch Mega Knight
Mirror
Skeleton Army Firecracker Dart Goblin Mega Knight
Goblin Barrel
Skeleton Army
Mirror Firecracker Dart Goblin
Mother Witch
Dart Goblin Mega Knight
Mega Knight
Skeleton Barrel Firecracker Dart Goblin Mirror Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Dart Goblin
Skeleton Army Firecracker Dart Goblin Mega Knight
Skeleton Army Mega Knight Dart Goblin
Skeleton Army Firecracker Dart Goblin Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Dart Goblin Mother Witch Mega Knight
Dart Goblin Firecracker
Skeleton Barrel Dart Goblin Mega Knight
Skeleton Army
Skeleton Army Firecracker Dart Goblin Mega Knight
Dart Goblin Skeleton Army Mother Witch Firecracker Mega Knight
Firecracker Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Mega Knight Firecracker Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Firecracker Skeleton Army
Mega Knight Firecracker Dart Goblin Skeleton Army
Firecracker Dart Goblin Mother Witch Mega Knight
Dart Goblin
Skeleton Army Mega Knight Firecracker Dart Goblin Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Skeleton Barrel Firecracker Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Firecracker Mother Witch Skeleton Barrel Dart Goblin
Skeleton Army Dart Goblin
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Firecracker Dart Goblin Skeleton Army Mega Knight
Skeleton Army Firecracker Dart Goblin
Mega Knight Firecracker Dart Goblin Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Dart Goblin
Firecracker Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Mother Witch Skeleton Barrel Dart Goblin
Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Firecracker Skeleton Barrel Dart Goblin
Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Skeleton Barrel Firecracker Dart Goblin Mother Witch Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Mother Witch Mega Knight
Firecracker Skeleton Barrel Dart Goblin
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker Dart Goblin
Firecracker Dart Goblin Mother Witch
Skeleton Barrel Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Dart Goblin Skeleton Army
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Skeleton Barrel Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Mega Knight

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