My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Mighty Miner
Giant Snowball
Skeletons Goblin Drill Mighty Miner
Zap
Skeletons Firecracker Goblin Drill Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Firecracker Bomb Tower Goblin Drill
The Log
Skeletons Ice Spirit Firecracker Goblin Drill
Earthquake
Skeletons Firecracker Bomb Tower Goblin Drill
Arrows
Skeletons Ice Spirit Firecracker Goblin Drill
Royal Delivery
Skeletons Ice Spirit Firecracker Goblin Drill
Fireball
Firecracker Bomb Tower Goblin Drill Mighty Miner
Poison
Firecracker Bomb Tower Goblin Drill
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Poison Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Tornado Bomb Tower Poison Goblin Drill Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Tornado

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Goblin Drill
Firecracker
Ice Spirit Tornado Goblin Drill
Bomb Tower
Tornado
Firecracker Poison
Poison
Tornado Goblin Drill
Goblin Drill
Ice Spirit Firecracker Poison
Mighty Miner

Defense Synergies 1 14

Skeletons
Ice Spirit Firecracker Bomb Tower Tornado Poison
Ice Spirit
Skeletons Firecracker Bomb Tower Tornado Poison Goblin Drill
Firecracker
Skeletons Ice Spirit Bomb Tower Tornado
Bomb Tower
Tornado Skeletons Ice Spirit Firecracker
Tornado
Bomb Tower Skeletons Ice Spirit Firecracker Poison Goblin Drill
Poison
Skeletons Ice Spirit Tornado
Goblin Drill
Ice Spirit Tornado
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bomb Tower Skeletons Ice Spirit Firecracker Goblin Drill
Bomb Tower Tornado Skeletons Goblin Drill
Bomb Tower Skeletons Firecracker Goblin Drill
Firecracker Bomb Tower Tornado Poison
Tornado Skeletons Firecracker Bomb Tower
Tornado Ice Spirit Firecracker Bomb Tower Poison
Bomb Tower Poison
Mighty Miner Skeletons Bomb Tower Tornado Goblin Drill
Tornado Skeletons Ice Spirit Firecracker
Poison Skeletons Firecracker Bomb Tower Tornado Goblin Drill
Firecracker Tornado Poison
Bomb Tower Goblin Drill Skeletons Ice Spirit
Bomb Tower Ice Spirit Firecracker Tornado Poison Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Tornado Ice Spirit Goblin Drill
Bomb Tower Skeletons Firecracker Tornado Poison Goblin Drill
Ice Spirit Bomb Tower Firecracker Tornado Goblin Drill
Bomb Tower Tornado Poison Goblin Drill Ice Spirit Firecracker
Bomb Tower Tornado Goblin Drill
Firecracker Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Firecracker Bomb Tower
Skeletons Ice Spirit Bomb Tower
Tornado
Skeletons Goblin Drill Mighty Miner
Firecracker Poison Skeletons Ice Spirit Bomb Tower Tornado
Skeletons Bomb Tower
Mighty Miner Bomb Tower
Skeletons Ice Spirit Firecracker Bomb Tower Tornado Poison
Skeletons Goblin Drill
Bomb Tower
Tornado Poison
Skeletons Bomb Tower
Firecracker Bomb Tower
Skeletons Ice Spirit Firecracker Bomb Tower Tornado Poison Goblin Drill Mighty Miner
Poison Firecracker Bomb Tower Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Goblin Drill
Firecracker Poison Tornado
Poison Goblin Drill
Firecracker Poison
Poison Firecracker
Firecracker Poison Ice Spirit Tornado
Firecracker Tornado Poison
Poison Ice Spirit Firecracker Tornado
Poison Firecracker Tornado
Tornado Poison
Firecracker Poison Tornado
Poison Firecracker Tornado
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Goblin Drill
Firecracker Poison
Tornado Poison
Firecracker Poison
Firecracker Tornado Poison
Poison
Tornado Poison
Tornado
Poison Goblin Drill
Firecracker Tornado Poison Ice Spirit
Firecracker Poison Tornado
Tornado Poison
Poison Firecracker Tornado
Poison Firecracker Tornado
Ice Spirit Firecracker Poison
Poison
Ice Spirit Firecracker Poison
Mighty Miner
Firecracker Poison
Ice Spirit
Poison Firecracker Tornado
Poison Firecracker
Firecracker Poison
Tornado Poison
Firecracker
Ice Spirit Firecracker Tornado Poison
Firecracker Tornado Poison
Poison Firecracker Tornado

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