My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Prince
Giant Snowball
Skeletons Cannon Battle Ram Princess
Zap
Skeletons Cannon Firecracker Battle Ram Prince Princess
Barbarian Barrel
Skeletons Cannon Firecracker Battle Ram Princess
The Log
Skeletons Cannon Firecracker Battle Ram Prince Princess
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Princess
Royal Delivery
Skeletons Firecracker Battle Ram Prince Princess
Fireball
Cannon Firecracker Battle Ram Princess
Poison
Cannon Firecracker Princess
Lightning
Cannon Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Firecracker Princess Battle Ram Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Battle Ram Prince
Cannon
Firecracker
Battle Ram Prince Princess
Battle Ram
The Log Arrows Firecracker Princess
Prince
Arrows Firecracker The Log Princess
The Log
Battle Ram Prince Princess
Princess
Firecracker Battle Ram Prince The Log

Defense Synergies 4 12

Skeletons
Cannon Firecracker Prince The Log Princess
Arrows
Cannon Prince
Cannon
Skeletons The Log Arrows Firecracker Prince Princess
Firecracker
The Log Skeletons Cannon Prince Princess
Battle Ram
Prince
The Log Skeletons Arrows Cannon Firecracker
The Log
Cannon Firecracker Prince Skeletons Princess
Princess
Skeletons Cannon Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker Prince The Log
Cannon Prince Skeletons
Cannon Prince Skeletons Firecracker
Arrows Firecracker Prince The Log Princess
Arrows The Log Skeletons Cannon Firecracker
Arrows Cannon Firecracker Princess
Arrows Cannon The Log
Cannon Skeletons Prince Princess
Skeletons Cannon Firecracker Prince
Skeletons Arrows Cannon Firecracker The Log Princess
Arrows Firecracker Princess
Cannon Prince Skeletons The Log
Arrows Cannon Firecracker Prince The Log Princess
Cannon Prince
Cannon Prince The Log
Skeletons Arrows Cannon Firecracker Prince
Arrows Cannon Firecracker Prince The Log
Arrows The Log Cannon Firecracker Princess
Cannon Prince
Arrows Cannon Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince
Arrows Firecracker Prince The Log
Skeletons Prince The Log
Prince The Log
Skeletons Cannon Prince
Arrows Firecracker Skeletons Princess
Prince Skeletons
Prince
Skeletons Firecracker Prince The Log
Skeletons Cannon
Prince
Arrows Prince The Log
Prince Skeletons Cannon
Cannon Firecracker Princess
Skeletons Firecracker Prince The Log
Arrows Cannon Firecracker The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker The Log
Arrows Firecracker The Log Princess
Arrows The Log
Arrows Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker Princess
Arrows Firecracker The Log Princess
Arrows The Log Firecracker Princess
Arrows The Log Firecracker
Prince
Firecracker Arrows Prince The Log Princess
Arrows Firecracker Princess
Firecracker The Log Princess
Arrows Firecracker Princess
Princess Arrows Firecracker Prince The Log
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
Arrows
Arrows Firecracker Prince The Log Princess
Arrows Firecracker The Log Princess
Prince The Log
Arrows Princess
Prince The Log
Arrows The Log
Arrows Firecracker The Log Princess
Arrows Firecracker The Log Princess
Arrows Prince The Log Princess
Arrows Firecracker The Log
Arrows Firecracker Princess
Firecracker
Arrows The Log
Arrows Firecracker Princess
Prince
Arrows Firecracker The Log Princess
Prince Princess
Arrows Firecracker Princess
Arrows The Log
Firecracker Prince Princess
Arrows The Log Firecracker Princess
Arrows
Firecracker Prince
Firecracker The Log Princess
Firecracker Princess
Firecracker Prince The Log Princess

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