My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Prince Princess Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Royal Recruits Princess
Zap
Firecracker Prince Princess
Barbarian Barrel
Firecracker Royal Recruits Valkyrie Princess Electro Wizard
The Log
Firecracker Royal Recruits Prince Princess
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits Princess
Royal Delivery
Firecracker Royal Recruits Valkyrie Prince Princess Electro Wizard Mother Witch
Fireball
Firecracker Princess Electro Wizard Mother Witch
Poison
Firecracker Royal Recruits Princess Electro Wizard Mother Witch
Lightning
Valkyrie Prince Electro Wizard Mother Witch
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Princess Valkyrie Electro Wizard Mother Witch Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Princess Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Mother Witch
Firecracker
Royal Recruits Valkyrie Prince Princess
Royal Recruits
Firecracker Princess Electro Wizard
Valkyrie
Prince Firecracker Electro Wizard Mother Witch
Prince
Valkyrie Arrows Firecracker Princess Electro Wizard
Princess
Firecracker Royal Recruits Prince Mother Witch
Electro Wizard
Royal Recruits Valkyrie Prince
Mother Witch
Arrows Valkyrie Princess

Defense Synergies 1 14

Arrows
Valkyrie Prince Mother Witch
Firecracker
Valkyrie Royal Recruits Prince Princess Electro Wizard
Royal Recruits
Firecracker Princess
Valkyrie
Firecracker Arrows Prince Princess Electro Wizard Mother Witch
Prince
Arrows Firecracker Valkyrie Electro Wizard
Princess
Firecracker Royal Recruits Valkyrie Mother Witch
Electro Wizard
Firecracker Valkyrie Prince
Mother Witch
Arrows Valkyrie Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie Electro Wizard
Firecracker Royal Recruits Valkyrie Prince Electro Wizard
Prince Royal Recruits Valkyrie Electro Wizard
Royal Recruits Prince Firecracker Valkyrie Electro Wizard
Arrows Firecracker Royal Recruits Valkyrie Prince Princess
Arrows Firecracker Valkyrie Electro Wizard Mother Witch
Electro Wizard Arrows Firecracker Princess
Arrows Royal Recruits Valkyrie Electro Wizard
Royal Recruits Prince Princess
Firecracker Royal Recruits Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Mother Witch Arrows Firecracker Royal Recruits Princess
Arrows Firecracker Princess Electro Wizard
Royal Recruits Prince Valkyrie Electro Wizard
Valkyrie Arrows Firecracker Royal Recruits Prince Princess Electro Wizard
Royal Recruits Prince Electro Wizard
Royal Recruits Prince Electro Wizard
Arrows Firecracker Royal Recruits Valkyrie Prince Electro Wizard
Arrows Firecracker Royal Recruits Valkyrie Prince Electro Wizard
Arrows Valkyrie Firecracker Royal Recruits Princess Electro Wizard Mother Witch
Royal Recruits Prince Electro Wizard
Royal Recruits Valkyrie Arrows Firecracker Prince Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Prince Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Prince
Royal Recruits Valkyrie Prince Electro Wizard
Royal Recruits Valkyrie Prince Electro Wizard
Royal Recruits Valkyrie Prince
Arrows Firecracker Mother Witch Princess Electro Wizard
Royal Recruits Prince Valkyrie Electro Wizard
Royal Recruits Valkyrie Prince
Royal Recruits Electro Wizard Firecracker Valkyrie Prince
Royal Recruits
Royal Recruits Valkyrie Prince
Royal Recruits Arrows Valkyrie Prince Electro Wizard
Royal Recruits Prince Valkyrie
Royal Recruits Firecracker Valkyrie Princess
Royal Recruits Electro Wizard Firecracker Valkyrie Prince
Arrows Valkyrie Firecracker Royal Recruits Princess Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Princess Electro Wizard
Arrows
Arrows Firecracker Royal Recruits Valkyrie Prince
Arrows Firecracker Valkyrie
Arrows Firecracker Mother Witch Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Prince Electro Wizard
Firecracker Arrows Royal Recruits Valkyrie Prince Princess Electro Wizard
Arrows Firecracker Princess
Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker Prince
Arrows Firecracker Princess
Arrows Firecracker Royal Recruits Princess
Arrows
Arrows Firecracker Prince Princess Electro Wizard
Arrows Firecracker Valkyrie Princess Mother Witch
Prince
Arrows Princess
Prince
Arrows Royal Recruits
Arrows Firecracker Mother Witch Valkyrie Princess
Arrows Firecracker Princess Electro Wizard
Arrows Prince Princess
Arrows Firecracker
Arrows Firecracker Princess Electro Wizard Mother Witch
Electro Wizard Firecracker
Arrows
Arrows Firecracker Princess Electro Wizard
Prince
Arrows Firecracker Princess
Electro Wizard Royal Recruits Prince Princess
Arrows Firecracker Princess Electro Wizard
Arrows
Firecracker Valkyrie Prince Princess Electro Wizard
Arrows Firecracker Princess
Arrows
Firecracker Royal Recruits Prince
Firecracker Royal Recruits Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Royal Recruits Prince Princess Electro Wizard

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