My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Collector Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Wall Breakers Mighty Miner
Giant Snowball
Cannon Goblin Gang Royal Recruits Wall Breakers Mighty Miner
Zap
Cannon Goblin Gang Firecracker Wall Breakers Mighty Miner
Barbarian Barrel
Cannon Goblin Gang Firecracker Royal Recruits Wall Breakers
The Log
Cannon Goblin Gang Firecracker Royal Recruits Wall Breakers
Earthquake
Cannon Goblin Gang Firecracker Elixir Collector
Arrows
Goblin Gang Firecracker Royal Recruits Wall Breakers
Royal Delivery
Goblin Gang Firecracker Royal Recruits Wall Breakers
Fireball
Cannon Goblin Gang Firecracker Elixir Collector Wall Breakers Mighty Miner
Poison
Cannon Goblin Gang Firecracker Royal Recruits Elixir Collector
Lightning
Cannon Elixir Collector Mighty Miner
Rocket
Elixir Collector Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Collector Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Cannon Goblin Gang Firecracker Mighty Miner Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Cannon Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Mighty Miner
Cannon
Goblin Gang
Firecracker Royal Recruits
Firecracker
Goblin Gang Royal Recruits Wall Breakers
Royal Recruits
Goblin Gang Firecracker Wall Breakers
Elixir Collector
Wall Breakers
Arrows Firecracker Royal Recruits
Mighty Miner
Arrows

Defense Synergies 0 8

Arrows
Cannon
Cannon
Arrows Goblin Gang Firecracker Royal Recruits Mighty Miner
Goblin Gang
Cannon Firecracker Royal Recruits
Firecracker
Cannon Goblin Gang Royal Recruits
Royal Recruits
Cannon Goblin Gang Firecracker
Elixir Collector
Wall Breakers
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits
Cannon Goblin Gang Firecracker Royal Recruits
Cannon Goblin Gang Royal Recruits
Cannon Royal Recruits Goblin Gang Firecracker
Arrows Firecracker Royal Recruits
Arrows Goblin Gang Cannon Firecracker
Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Royal Recruits
Cannon Mighty Miner Goblin Gang Royal Recruits
Goblin Gang Cannon Firecracker Royal Recruits
Goblin Gang Arrows Cannon Firecracker Royal Recruits
Arrows Goblin Gang Firecracker
Cannon Royal Recruits Goblin Gang
Arrows Cannon Goblin Gang Firecracker Royal Recruits
Royal Recruits Cannon Goblin Gang
Cannon Goblin Gang Royal Recruits
Arrows Cannon Goblin Gang Firecracker Royal Recruits
Arrows Cannon Goblin Gang Firecracker Royal Recruits
Arrows Cannon Firecracker Royal Recruits
Cannon Royal Recruits
Goblin Gang Royal Recruits Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits
Arrows Goblin Gang Firecracker
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits Cannon Goblin Gang Mighty Miner
Arrows Firecracker Goblin Gang
Goblin Gang Royal Recruits
Mighty Miner Royal Recruits
Royal Recruits Firecracker
Royal Recruits Cannon Goblin Gang
Royal Recruits
Royal Recruits Arrows
Royal Recruits Cannon Goblin Gang
Royal Recruits Cannon Firecracker
Goblin Gang Royal Recruits Firecracker Mighty Miner
Arrows Cannon Firecracker Royal Recruits Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Royal Recruits
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Mighty Miner
Arrows Firecracker
Goblin Gang Royal Recruits
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits

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