My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Sparky
Giant Snowball
Royal Recruits
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Sparky
The Log
Firecracker Royal Recruits Elixir Golem Mini P.E.K.K.A Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Elixir Golem Mini P.E.K.K.A Sparky
Fireball
Firecracker Elixir Golem Sparky
Poison
Firecracker Royal Recruits Elixir Golem Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Mini P.E.K.K.A Rage Tornado Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Tornado Mini P.E.K.K.A Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Elixir Golem Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Recruits Mini P.E.K.K.A Tornado Sparky Mega Knight
Royal Recruits
Firecracker
Elixir Golem
Firecracker Rage Mini P.E.K.K.A Tornado Sparky
Mini P.E.K.K.A
Sparky Firecracker Elixir Golem Rage Tornado Mega Knight
Rage
Elixir Golem Sparky Mini P.E.K.K.A
Tornado
Sparky Firecracker Elixir Golem Mini P.E.K.K.A Mega Knight
Sparky
Mini P.E.K.K.A Rage Tornado Firecracker Elixir Golem
Mega Knight
Firecracker Mini P.E.K.K.A Tornado

Defense Synergies 1 8

Firecracker
Royal Recruits Mini P.E.K.K.A Tornado Mega Knight
Royal Recruits
Firecracker Tornado
Elixir Golem
Mini P.E.K.K.A
Firecracker Tornado
Rage
Tornado
Sparky Firecracker Royal Recruits Mini P.E.K.K.A Sparky Mega Knight
Sparky
Tornado Tornado
Mega Knight
Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Sparky
Mini P.E.K.K.A Sparky Firecracker Royal Recruits Mega Knight
Mini P.E.K.K.A Tornado Sparky Mega Knight Royal Recruits
Royal Recruits Mini P.E.K.K.A Sparky Firecracker Mega Knight
Firecracker Royal Recruits Mini P.E.K.K.A Tornado Sparky Mega Knight
Tornado Firecracker Mega Knight
Tornado Firecracker
Royal Recruits Sparky Mega Knight
Mini P.E.K.K.A Sparky Royal Recruits Tornado
Tornado Firecracker Royal Recruits Mini P.E.K.K.A Sparky Mega Knight
Firecracker Royal Recruits Tornado Mega Knight
Firecracker Tornado
Royal Recruits Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker Royal Recruits Mini P.E.K.K.A Tornado
Royal Recruits Mini P.E.K.K.A Sparky Mega Knight
Tornado Royal Recruits Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker Royal Recruits Mini P.E.K.K.A Tornado
Mega Knight Firecracker Royal Recruits Tornado
Tornado Firecracker Royal Recruits Mega Knight
Mini P.E.K.K.A Sparky Royal Recruits Tornado
Royal Recruits Mega Knight Firecracker Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Mega Knight Sparky
Firecracker Mini P.E.K.K.A Mega Knight
Royal Recruits Mega Knight Mini P.E.K.K.A Sparky
Royal Recruits Mini P.E.K.K.A Mega Knight Tornado Sparky
Royal Recruits Mini P.E.K.K.A Sparky Mega Knight
Firecracker Tornado
Royal Recruits Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Mega Knight Royal Recruits Sparky
Royal Recruits Mega Knight Firecracker Mini P.E.K.K.A Tornado Sparky
Royal Recruits Sparky
Mega Knight Royal Recruits Mini P.E.K.K.A Sparky
Royal Recruits Mega Knight Tornado
Royal Recruits Mini P.E.K.K.A Mega Knight Sparky
Royal Recruits Firecracker Sparky Mega Knight
Royal Recruits Sparky Firecracker Mini P.E.K.K.A Tornado
Mega Knight Firecracker Royal Recruits Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Sparky
Firecracker Tornado
Sparky
Firecracker Royal Recruits Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado
Mini P.E.K.K.A Tornado Sparky
Firecracker Royal Recruits Tornado Sparky
Firecracker Tornado
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Royal Recruits Sparky Mega Knight
Tornado Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Sparky Mega Knight
Firecracker Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Royal Recruits
Firecracker Tornado Sparky Mega Knight
Firecracker Tornado Sparky
Tornado Sparky Mega Knight
Firecracker Tornado Sparky
Firecracker Tornado Sparky
Firecracker
Mini P.E.K.K.A Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Royal Recruits
Firecracker Tornado
Firecracker Mini P.E.K.K.A Sparky Mega Knight
Firecracker
Tornado Sparky
Firecracker Royal Recruits Sparky Mega Knight
Firecracker Royal Recruits Tornado Sparky
Firecracker Tornado
Firecracker Royal Recruits Tornado Sparky Mega Knight

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