My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Elixir Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Elixir Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Elixir Golem
Giant Snowball
Bats Goblin Gang Royal Recruits
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Elixir Golem
The Log
Goblin Gang Firecracker Royal Recruits Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Bats Goblin Gang Firecracker Royal Recruits
Royal Delivery
Bats Goblin Gang Firecracker Royal Recruits Elixir Golem
Fireball
Goblin Gang Firecracker Elixir Golem
Poison
Bats Goblin Gang Firecracker Royal Recruits Elixir Golem
Lightning
Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Earthquake Elixir Golem Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Elixir Golem
Arrows
Earthquake Elixir Golem
Goblin Gang
Firecracker Royal Recruits Elixir Golem
Firecracker
Elixir Golem Bats Goblin Gang Royal Recruits Earthquake
Royal Recruits
Bats Goblin Gang Firecracker
Earthquake
Elixir Golem Arrows Firecracker
Elixir Golem
Firecracker Earthquake Bats Arrows Goblin Gang
Archer Queen

Defense Synergies 0 8

Bats
Firecracker Royal Recruits Earthquake
Arrows
Goblin Gang
Firecracker Royal Recruits Archer Queen
Firecracker
Bats Goblin Gang Royal Recruits Earthquake
Royal Recruits
Bats Goblin Gang Firecracker
Earthquake
Bats Firecracker
Elixir Golem
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Royal Recruits
Bats Goblin Gang Firecracker Royal Recruits
Goblin Gang Bats Royal Recruits
Royal Recruits Bats Goblin Gang Firecracker
Arrows Firecracker Royal Recruits Earthquake
Arrows Goblin Gang Bats Firecracker Earthquake
Bats Arrows Goblin Gang Firecracker
Earthquake Arrows Royal Recruits
Goblin Gang Royal Recruits Archer Queen
Goblin Gang Firecracker Royal Recruits
Bats Goblin Gang Arrows Firecracker Royal Recruits Earthquake
Arrows Bats Goblin Gang Firecracker
Royal Recruits Bats Goblin Gang Earthquake
Bats Arrows Goblin Gang Firecracker Royal Recruits Earthquake
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits
Bats Arrows Goblin Gang Firecracker Royal Recruits
Arrows Bats Goblin Gang Firecracker Royal Recruits
Arrows Earthquake Bats Firecracker Royal Recruits
Royal Recruits
Goblin Gang Royal Recruits Bats Arrows Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits
Arrows Goblin Gang Firecracker
Goblin Gang Royal Recruits Bats
Goblin Gang Royal Recruits Bats
Royal Recruits Goblin Gang
Arrows Firecracker Bats Goblin Gang
Goblin Gang Royal Recruits Bats
Royal Recruits
Royal Recruits Bats Firecracker
Royal Recruits Goblin Gang
Bats Royal Recruits
Royal Recruits Arrows Archer Queen
Royal Recruits Goblin Gang
Royal Recruits Firecracker
Goblin Gang Royal Recruits Bats Firecracker Archer Queen
Bats Arrows Firecracker Royal Recruits Earthquake Archer Queen
Arrows
Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Royal Recruits
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker Royal Recruits
Arrows Firecracker Earthquake
Arrows Firecracker Bats
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Royal Recruits Earthquake
Arrows Firecracker Archer Queen
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Royal Recruits
Arrows Earthquake
Bats
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Arrows Royal Recruits
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Bats Goblin Gang Royal Recruits
Arrows Firecracker Archer Queen
Arrows
Goblin Gang Firecracker
Arrows Firecracker Earthquake
Arrows Archer Queen
Firecracker Royal Recruits Archer Queen
Bats Goblin Gang Firecracker Royal Recruits Archer Queen
Firecracker Bats Archer Queen
Firecracker Royal Recruits Archer Queen
Firecracker

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