My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Skeleton King
Giant Snowball
Wall Breakers Witch Skeleton King
Zap
Firecracker Wall Breakers Dark Prince Witch Skeleton King
Barbarian Barrel
Firecracker Bomb Tower Wall Breakers Dark Prince Witch Skeleton King
The Log
Firecracker Wall Breakers Dark Prince Witch Skeleton King
Earthquake
Firecracker Bomb Tower Witch Skeleton King
Arrows
Firecracker Wall Breakers Witch Skeleton King
Royal Delivery
Firecracker Wall Breakers Dark Prince Witch Skeleton King
Fireball
Firecracker Bomb Tower Wall Breakers Witch Skeleton King
Poison
Firecracker Bomb Tower Witch Skeleton King
Lightning
Bomb Tower Dark Prince Witch Skeleton King
Rocket
Bomb Tower Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Rocket Tornado Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Tornado Bomb Tower Dark Prince Skeleton King Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Firecracker Tornado Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Tornado Dark Prince
Bomb Tower
Rocket
Tornado
Wall Breakers
Firecracker Skeleton King
Tornado
Rocket Firecracker Dark Prince Witch
Dark Prince
Firecracker Tornado Witch
Witch
Tornado Dark Prince Skeleton King
Skeleton King
Wall Breakers Witch

Defense Synergies 2 7

Firecracker
Bomb Tower Tornado Dark Prince
Bomb Tower
Tornado Firecracker
Rocket
Tornado
Wall Breakers
Tornado
Bomb Tower Rocket Firecracker Dark Prince Witch Skeleton King
Dark Prince
Firecracker Tornado Witch
Witch
Tornado Dark Prince
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Bomb Tower Firecracker Dark Prince Witch
Bomb Tower Rocket Tornado Witch Dark Prince
Bomb Tower Witch Firecracker Dark Prince Skeleton King
Firecracker Bomb Tower Rocket Tornado Dark Prince
Tornado Firecracker Bomb Tower Dark Prince
Rocket Tornado Firecracker Bomb Tower Witch
Rocket Bomb Tower
Witch Bomb Tower Tornado Skeleton King
Tornado Firecracker Dark Prince
Witch Firecracker Bomb Tower Tornado Dark Prince Skeleton King
Firecracker Tornado Witch
Bomb Tower Rocket Dark Prince Witch
Bomb Tower Rocket Firecracker Tornado Dark Prince Witch Skeleton King
Bomb Tower Skeleton King
Bomb Tower Rocket Tornado
Bomb Tower Firecracker Tornado Dark Prince Witch
Bomb Tower Firecracker Tornado Dark Prince Witch
Bomb Tower Tornado Witch Firecracker Dark Prince
Bomb Tower Tornado
Dark Prince Firecracker Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Firecracker Bomb Tower Rocket
Bomb Tower Rocket Dark Prince Witch
Rocket Dark Prince Tornado
Dark Prince Witch
Firecracker Rocket Bomb Tower Tornado Witch
Rocket Dark Prince Bomb Tower Witch
Bomb Tower Dark Prince
Rocket Firecracker Bomb Tower Tornado Dark Prince Witch
Witch
Bomb Tower Dark Prince Witch
Rocket Tornado Dark Prince
Rocket Dark Prince Bomb Tower Witch Skeleton King
Firecracker Bomb Tower Witch
Witch Firecracker Bomb Tower Rocket Tornado Dark Prince Skeleton King
Firecracker Bomb Tower Dark Prince Witch Skeleton King
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Tornado
Rocket
Firecracker Rocket Dark Prince
Rocket Firecracker Dark Prince
Firecracker Rocket Tornado Witch
Firecracker Tornado Witch
Firecracker Tornado
Firecracker Tornado
Rocket Tornado
Firecracker Rocket Tornado Dark Prince
Firecracker Rocket Tornado
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Witch
Firecracker Rocket
Rocket Tornado
Rocket
Rocket Firecracker Dark Prince
Rocket Firecracker Tornado Witch
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Tornado Dark Prince Witch
Witch
Firecracker Tornado Witch
Tornado Witch
Rocket Firecracker Tornado
Firecracker Tornado Witch
Rocket Firecracker Witch
Rocket
Rocket Firecracker
Rocket Firecracker
Rocket Dark Prince Witch
Rocket Firecracker Tornado Witch
Firecracker Rocket Dark Prince
Firecracker Skeleton King
Rocket Tornado
Firecracker Dark Prince
Firecracker Rocket Tornado Witch Skeleton King
Firecracker Rocket Tornado Witch
Firecracker Rocket Tornado Dark Prince Witch

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