My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Baby Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Miner
Giant Snowball
Minions Battle Ram Baby Dragon Miner
Zap
Minions Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Executioner
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Battle Ram Baby Dragon Executioner P.E.K.K.A Miner
Fireball
Minions Firecracker Battle Ram Baby Dragon Executioner
Poison
Minions Firecracker Executioner
Lightning
Battle Ram Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Baby Dragon Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Firecracker Miner Battle Ram Baby Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Firecracker Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Miner Firecracker Battle Ram Baby Dragon P.E.K.K.A
Firecracker
Miner Minions Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Minions Firecracker Baby Dragon P.E.K.K.A
Rage
Minions
Baby Dragon
Minions Firecracker Battle Ram P.E.K.K.A Miner
Executioner
P.E.K.K.A Miner
P.E.K.K.A
Minions Firecracker Battle Ram Baby Dragon Executioner
Miner
Minions Firecracker Baby Dragon Executioner

Defense Synergies 0 6

Minions
Firecracker Baby Dragon P.E.K.K.A
Firecracker
Minions Baby Dragon P.E.K.K.A
Battle Ram
Rage
Baby Dragon
Minions Firecracker P.E.K.K.A
Executioner
P.E.K.K.A
Minions Firecracker Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Baby Dragon Executioner
P.E.K.K.A Minions Firecracker Executioner
P.E.K.K.A Minions Executioner
P.E.K.K.A Minions Firecracker
Firecracker P.E.K.K.A
Minions Firecracker Baby Dragon Executioner
Minions Firecracker Baby Dragon Executioner
Baby Dragon P.E.K.K.A
P.E.K.K.A Minions
Firecracker Miner
Minions Executioner Firecracker Baby Dragon
Minions Executioner Firecracker Baby Dragon
P.E.K.K.A Minions
Executioner Minions Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Minions Firecracker Executioner P.E.K.K.A
Minions Firecracker Baby Dragon Executioner
Baby Dragon Executioner Minions Firecracker
P.E.K.K.A
Minions Firecracker Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Firecracker Baby Dragon Executioner Miner
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Executioner
Firecracker Executioner Minions Baby Dragon
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Minions Firecracker Baby Dragon
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Executioner
Firecracker Baby Dragon Executioner
Minions Firecracker Baby Dragon Executioner P.E.K.K.A
Minions Executioner Firecracker Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Executioner Miner
Baby Dragon Miner
Firecracker
Executioner Firecracker Baby Dragon
Firecracker Executioner Minions Baby Dragon
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Miner Firecracker
Minions
Firecracker Miner
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner Miner
Minions Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Minions
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Miner
Minions Baby Dragon
Baby Dragon
Firecracker Baby Dragon Executioner
Firecracker Miner Baby Dragon Executioner
Baby Dragon Miner
Miner Firecracker Baby Dragon
Firecracker Baby Dragon Executioner
Minions Firecracker
Miner
Firecracker
P.E.K.K.A
Firecracker
Minions
Firecracker Baby Dragon Executioner
Miner Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Firecracker Executioner P.E.K.K.A
Minions Firecracker Baby Dragon
Firecracker Executioner
Firecracker Baby Dragon Executioner Miner

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