My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Dark Prince Phoenix
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Dark Prince
The Log
Goblin Gang Firecracker Hog Rider Dark Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Hog Rider Dark Prince
Fireball
Minions Goblin Gang Firecracker Hog Rider
Poison
Minions Goblin Gang Firecracker Phoenix
Lightning
Dark Prince Phoenix
Rocket
Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Firecracker Void Hog Rider Dark Prince Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Firecracker Dark Prince
Goblin Gang
Hog Rider Firecracker Dark Prince
Firecracker
Hog Rider Minions Goblin Gang Dark Prince
Hog Rider
Minions Goblin Gang Firecracker Rage Void Dark Prince
Rage
Minions Hog Rider Dark Prince Phoenix
Void
Hog Rider
Dark Prince
Minions Goblin Gang Firecracker Hog Rider Rage
Phoenix
Rage

Defense Synergies 0 5

Minions
Firecracker Dark Prince
Goblin Gang
Firecracker Dark Prince
Firecracker
Minions Goblin Gang Dark Prince
Hog Rider
Rage
Void
Dark Prince
Minions Goblin Gang Firecracker
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Void
Minions Goblin Gang Firecracker Dark Prince Phoenix
Goblin Gang Minions Void Dark Prince
Minions Goblin Gang Firecracker Dark Prince Phoenix
Firecracker Dark Prince
Goblin Gang Minions Firecracker Dark Prince
Minions Goblin Gang Firecracker Void Phoenix
Void Phoenix
Minions Goblin Gang Phoenix
Goblin Gang Firecracker Dark Prince Phoenix
Minions Goblin Gang Firecracker Dark Prince
Minions Goblin Gang Firecracker Phoenix
Minions Goblin Gang Dark Prince
Minions Goblin Gang Firecracker Dark Prince
Goblin Gang Phoenix
Goblin Gang
Minions Goblin Gang Firecracker Dark Prince
Minions Goblin Gang Firecracker Dark Prince
Minions Firecracker Dark Prince
Phoenix
Goblin Gang Dark Prince Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void Dark Prince
Void Goblin Gang Firecracker Phoenix
Goblin Gang Minions Dark Prince
Goblin Gang Dark Prince Phoenix
Goblin Gang Dark Prince Phoenix
Firecracker Minions Goblin Gang
Goblin Gang Dark Prince Minions Void Phoenix
Dark Prince Phoenix
Void Minions Firecracker Dark Prince Phoenix
Goblin Gang Phoenix
Minions Dark Prince Phoenix
Void Dark Prince Phoenix
Dark Prince Goblin Gang
Firecracker
Goblin Gang Phoenix Minions Firecracker Dark Prince
Minions Firecracker Dark Prince Phoenix
Void
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Void Dark Prince
Firecracker Dark Prince
Firecracker Minions
Firecracker
Firecracker
Void Firecracker
Minions Goblin Gang Void
Firecracker Void Dark Prince
Void Firecracker
Firecracker Void
Minions Firecracker Void
Firecracker
Firecracker
Firecracker
Minions
Void Firecracker Dark Prince
Firecracker Void
Minions Void
Void
Void
Void
Firecracker Dark Prince
Firecracker Void
Void
Void Firecracker
Firecracker Void
Minions Firecracker Void
Void
Void
Void Firecracker
Firecracker
Minions Goblin Gang Void Dark Prince
Firecracker
Void Goblin Gang Firecracker Dark Prince
Firecracker
Void
Firecracker Dark Prince
Minions Goblin Gang Firecracker
Firecracker Void
Void Firecracker Dark Prince
Firecracker Void
Void

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