My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Royal Giant Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Elixir Golem Skeleton Army
Giant Snowball
Bats Archers Skeleton Army
Zap
Bats Archers Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Archers Firecracker Elixir Golem Skeleton Army
The Log
Archers Firecracker Royal Giant Elixir Golem Skeleton Army
Earthquake
Archers Firecracker Elixir Golem Skeleton Army
Arrows
Bats Archers Firecracker Skeleton Army
Royal Delivery
Bats Archers Firecracker Elixir Golem Skeleton Army
Fireball
Archers Firecracker Elixir Golem Skeleton Army
Poison
Bats Archers Firecracker Elixir Golem Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Archers Firecracker Elixir Golem Skeleton Army Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Archers Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker Elixir Golem
Archers
Royal Giant Elixir Golem Mega Knight
Firecracker
Royal Giant Elixir Golem Bats Mirror Mega Knight
Royal Giant
Bats Firecracker Archers Mirror
Elixir Golem
Firecracker Bats Archers Mirror
Mirror
Firecracker Royal Giant Elixir Golem Skeleton Army
Skeleton Army
Mirror
Mega Knight
Bats Archers Firecracker

Defense Synergies 1 9

Bats
Firecracker Mega Knight
Archers
Firecracker Skeleton Army Mega Knight
Firecracker
Bats Archers Mirror Skeleton Army Mega Knight
Royal Giant
Elixir Golem
Mirror
Skeleton Army Firecracker Mega Knight
Skeleton Army
Mirror Archers Firecracker
Mega Knight
Bats Archers Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army Bats Firecracker Mega Knight
Skeleton Army Mega Knight Bats Archers
Skeleton Army Bats Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Archers Firecracker Mega Knight
Bats Archers Firecracker
Mega Knight
Skeleton Army
Skeleton Army Archers Firecracker Mega Knight
Bats Archers Skeleton Army Firecracker Mega Knight
Bats Archers Firecracker
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Firecracker
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Bats Firecracker Skeleton Army
Mega Knight Bats Archers Firecracker Skeleton Army
Bats Archers Firecracker Mega Knight
Skeleton Army Mega Knight Bats Archers Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers
Archers Firecracker Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight
Firecracker Bats Archers
Skeleton Army Bats Archers
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Archers Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Archers Firecracker
Bats Mega Knight Archers Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Bats
Archers Firecracker
Firecracker
Firecracker
Bats
Firecracker
Archers Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Archers Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Archers Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Archers Skeleton Army
Archers Firecracker
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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