My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bowler Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker Royal Giant
Barbarian Barrel
Goblins Firecracker Executioner
The Log
Goblins Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Hog Rider Bowler Executioner P.E.K.K.A
Fireball
Firecracker Hog Rider Bowler Executioner
Poison
Firecracker Executioner
Lightning
Bowler Executioner
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Hog Rider Bowler Executioner Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Firecracker Hog Rider Bowler

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Royal Giant
Firecracker
Royal Giant Hog Rider Bowler P.E.K.K.A Mega Knight
Royal Giant
Firecracker Goblins Hog Rider Bowler Executioner
Hog Rider
Goblins Firecracker Royal Giant Bowler Executioner Mega Knight
Bowler
Firecracker Royal Giant Hog Rider Executioner
Executioner
Royal Giant Hog Rider Bowler P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Executioner
Mega Knight
Firecracker Hog Rider Executioner

Defense Synergies 0 4

Goblins
Firecracker
Firecracker
Goblins P.E.K.K.A Mega Knight
Royal Giant
Hog Rider
Bowler
Executioner
Mega Knight
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Executioner
P.E.K.K.A Goblins Firecracker Executioner Mega Knight
Bowler P.E.K.K.A Mega Knight Goblins Executioner
P.E.K.K.A Goblins Firecracker Bowler Mega Knight
Firecracker Bowler P.E.K.K.A Mega Knight
Bowler Goblins Firecracker Executioner Mega Knight
Firecracker Executioner
Bowler P.E.K.K.A Mega Knight
P.E.K.K.A Goblins
Goblins Firecracker Bowler Mega Knight
Goblins Executioner Firecracker Bowler Mega Knight
Executioner Firecracker
Bowler P.E.K.K.A Mega Knight
Bowler Executioner Mega Knight Goblins Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
Bowler P.E.K.K.A Mega Knight
Mega Knight Goblins Firecracker Bowler Executioner P.E.K.K.A
Mega Knight Goblins Firecracker Bowler Executioner
Executioner Firecracker Bowler Mega Knight
P.E.K.K.A
Bowler Mega Knight Goblins Firecracker Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Bowler P.E.K.K.A
Firecracker Bowler Executioner Mega Knight
P.E.K.K.A Mega Knight Goblins Bowler
Bowler P.E.K.K.A Mega Knight
P.E.K.K.A Bowler Executioner Mega Knight
Firecracker Executioner
P.E.K.K.A Goblins Bowler
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblins Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight Bowler
P.E.K.K.A Mega Knight Bowler
Bowler P.E.K.K.A Mega Knight Executioner
Firecracker Bowler Executioner Mega Knight
Goblins Firecracker Bowler Executioner P.E.K.K.A
Bowler Executioner Mega Knight Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Bowler Executioner
Firecracker
Executioner Firecracker Bowler Mega Knight
Firecracker Executioner
Firecracker Bowler Executioner
Firecracker Bowler Executioner
Firecracker
Goblins Bowler
Firecracker Bowler
Firecracker Executioner
Firecracker Bowler Executioner
Firecracker
Firecracker
Firecracker Bowler Executioner
Firecracker Bowler Executioner Mega Knight
Firecracker Bowler Executioner Mega Knight
Firecracker Bowler Mega Knight
Bowler Mega Knight
Bowler
Firecracker Bowler Executioner Mega Knight
Firecracker Bowler Executioner
Bowler Mega Knight
Firecracker
Firecracker Executioner
Firecracker
Bowler
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Bowler
Firecracker Executioner
Firecracker Bowler Executioner Mega Knight
Firecracker Bowler Executioner
Firecracker Executioner P.E.K.K.A Mega Knight
Firecracker Bowler
Firecracker Executioner
Firecracker Bowler Executioner Mega Knight

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