My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Prince Bandit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Prince Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Prince Bandit
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker Prince Bandit
Barbarian Barrel
Skeleton Barrel Firecracker Bandit Electro Wizard Magic Archer
The Log
Skeleton Barrel Firecracker Mini P.E.K.K.A Prince Bandit
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Mini P.E.K.K.A Prince Bandit Electro Wizard Magic Archer
Fireball
Skeleton Barrel Firecracker Bandit Electro Wizard Magic Archer
Poison
Skeleton Barrel Firecracker Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Prince Bandit Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Bandit Mini P.E.K.K.A Electro Wizard Magic Archer Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Firecracker Bandit Mini P.E.K.K.A

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Mini P.E.K.K.A Prince Bandit Magic Archer Mega Knight
Firecracker
Skeleton Barrel Mini P.E.K.K.A Prince Bandit Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Firecracker Electro Wizard Magic Archer Mega Knight
Prince
Mega Knight Skeleton Barrel Firecracker Electro Wizard Magic Archer
Bandit
Skeleton Barrel Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mini P.E.K.K.A Prince Bandit Magic Archer Mega Knight
Magic Archer
Skeleton Barrel Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Mega Knight
Prince Skeleton Barrel Firecracker Mini P.E.K.K.A Bandit Electro Wizard Magic Archer

Defense Synergies 1 15

Skeleton Barrel
Mega Knight
Firecracker
Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Magic Archer
Prince
Firecracker Electro Wizard Magic Archer
Bandit
Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Prince Bandit Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Mega Knight
Skeleton Barrel Firecracker Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Firecracker Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight Bandit Electro Wizard
Mini P.E.K.K.A Prince Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Magic Archer
Skeleton Barrel Bandit Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Prince
Firecracker Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Electro Wizard Firecracker Bandit Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Mega Knight Bandit Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Prince Electro Wizard
Mega Knight Firecracker Prince Bandit Electro Wizard Magic Archer
Firecracker Bandit Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Prince Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince Bandit Electro Wizard
Bandit Electro Wizard Skeleton Barrel Firecracker Mini P.E.K.K.A Prince Magic Archer Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Bandit Electro Wizard
Mini P.E.K.K.A Prince Bandit Mega Knight
Firecracker Skeleton Barrel Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Prince
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Prince Bandit Magic Archer
Mega Knight Mini P.E.K.K.A Prince
Mega Knight Prince Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Bandit
Firecracker Magic Archer Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A Prince Magic Archer
Mega Knight Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker Bandit
Firecracker Skeleton Barrel Bandit Electro Wizard Magic Archer
Skeleton Barrel Bandit Magic Archer
Skeleton Barrel Firecracker Prince
Firecracker Magic Archer Mega Knight
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Bandit
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Skeleton Barrel Prince Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Bandit Magic Archer
Skeleton Barrel Firecracker Bandit Magic Archer
Skeleton Barrel Firecracker Prince Magic Archer
Skeleton Barrel Firecracker Bandit Magic Archer
Magic Archer Skeleton Barrel Firecracker Bandit Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A Prince Bandit Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Prince
Skeleton Barrel
Firecracker Magic Archer Mega Knight
Firecracker Skeleton Barrel Bandit Electro Wizard Magic Archer
Skeleton Barrel Prince Bandit Magic Archer Mega Knight
Skeleton Barrel Firecracker Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel Firecracker
Mini P.E.K.K.A
Bandit Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Prince Mega Knight
Firecracker Magic Archer
Skeleton Barrel Electro Wizard Prince Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Mini P.E.K.K.A Prince Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Firecracker Magic Archer
Firecracker Prince Mega Knight
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Skeleton Barrel Firecracker Prince Bandit Electro Wizard Magic Archer Mega Knight

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