My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Rascals Zappies Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Rascals Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Goblins Zappies Mighty Miner
Zap
Goblins Firecracker Mortar Zappies Mighty Miner
Barbarian Barrel
Ice Spirit Goblins Firecracker Mortar Rascals Zappies
The Log
Ice Spirit Goblins Firecracker Rascals Zappies
Earthquake
Firecracker Mortar Zappies
Arrows
Ice Spirit Goblins Firecracker Rascals Zappies
Royal Delivery
Ice Spirit Goblins Firecracker Rascals Zappies
Fireball
Firecracker Mortar Rascals Zappies Mighty Miner
Poison
Firecracker Mortar Rascals Zappies
Lightning
Mortar Mighty Miner
Rocket
Mortar Rascals Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Firecracker Mortar Zappies Poison Mighty Miner Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblins Firecracker Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Firecracker Mortar Rascals
Goblins
Ice Spirit
Firecracker
Ice Spirit Mortar Rascals Zappies
Mortar
Ice Spirit Firecracker Zappies
Rascals
Ice Spirit Firecracker Zappies
Zappies
Firecracker Mortar Rascals
Poison
Mighty Miner

Defense Synergies 0 15

Ice Spirit
Goblins Firecracker Mortar Rascals Zappies Poison
Goblins
Ice Spirit Firecracker Mortar Zappies Poison
Firecracker
Ice Spirit Goblins Mortar Rascals Zappies
Mortar
Ice Spirit Goblins Firecracker Zappies Poison
Rascals
Ice Spirit Firecracker
Zappies
Ice Spirit Goblins Firecracker Mortar
Poison
Ice Spirit Goblins Mortar
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Zappies
Ice Spirit Goblins Firecracker Mortar Rascals Zappies
Mortar Goblins Rascals Zappies
Goblins Firecracker Mortar Rascals Zappies
Firecracker Poison
Goblins Firecracker Rascals Zappies
Ice Spirit Firecracker Mortar Rascals Zappies Poison
Rascals Poison
Zappies Mighty Miner Goblins Mortar Rascals
Ice Spirit Goblins Firecracker Rascals Zappies
Goblins Poison Firecracker Rascals Zappies
Firecracker Rascals Zappies Poison
Mortar Ice Spirit Rascals Zappies
Ice Spirit Goblins Firecracker Mortar Rascals Zappies Poison
Mortar Rascals Zappies
Ice Spirit Mortar Rascals Zappies
Goblins Firecracker Mortar Rascals Zappies Poison
Ice Spirit Mortar Goblins Firecracker Rascals Zappies
Mortar Poison Ice Spirit Firecracker Rascals Zappies
Mortar Zappies
Rascals Goblins Firecracker Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Zappies
Poison Firecracker Mortar
Zappies Ice Spirit Goblins Rascals
Rascals Zappies
Rascals Zappies Mighty Miner
Firecracker Poison Ice Spirit Rascals Zappies
Rascals Goblins Zappies
Mighty Miner Rascals Zappies
Ice Spirit Goblins Firecracker Mortar Zappies Poison
Zappies
Rascals Zappies
Poison
Rascals Zappies
Firecracker Rascals Zappies
Rascals Zappies Ice Spirit Goblins Firecracker Mortar Poison Mighty Miner
Poison Firecracker Rascals Zappies Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Mortar Rascals
Firecracker Mortar Poison
Poison
Firecracker Rascals Poison
Poison Firecracker Mortar
Firecracker Poison Ice Spirit
Firecracker Mortar Poison
Poison Ice Spirit Firecracker
Poison Firecracker Mortar
Goblins Poison
Firecracker Poison Mortar
Poison Firecracker
Poison Firecracker Mortar
Firecracker Mortar Poison
Firecracker Mortar Poison
Firecracker Mortar Poison
Firecracker Mortar Poison
Mortar Poison
Firecracker Mortar Poison
Firecracker Mortar Poison
Poison
Poison
Mortar Poison
Firecracker Poison Ice Spirit Mortar
Firecracker Mortar Poison
Mortar Poison
Poison Firecracker Mortar
Poison Firecracker
Ice Spirit Firecracker Zappies Poison
Poison Mortar
Ice Spirit Firecracker Zappies Poison
Mighty Miner
Firecracker Poison
Ice Spirit Zappies
Poison Firecracker Zappies
Poison Firecracker Rascals
Firecracker Mortar Poison
Poison
Firecracker
Ice Spirit Firecracker Rascals Zappies Poison
Firecracker Zappies Poison
Poison Firecracker Mortar

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