My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Balloon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Balloon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Balloon Mighty Miner
Giant Snowball
Goblin Gang Witch Balloon Mighty Miner
Zap
Goblin Gang Firecracker Witch Balloon Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Witch
The Log
Goblin Gang Firecracker Elixir Golem Witch
Earthquake
Goblin Gang Firecracker Elixir Golem Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Elixir Golem Witch Balloon
Fireball
Goblin Gang Firecracker Elixir Golem Witch Balloon Mighty Miner
Poison
Goblin Gang Firecracker Elixir Golem Witch Balloon
Lightning
Witch Balloon Mighty Miner
Rocket
Witch Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Poison Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Poison Mighty Miner Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Elixir Golem Mighty Miner
Goblin Gang
Firecracker Elixir Golem Balloon
Firecracker
Elixir Golem Goblin Gang Balloon
Elixir Golem
Firecracker Poison Arrows Goblin Gang Witch Balloon
Poison
Elixir Golem Balloon
Witch
Elixir Golem
Balloon
Arrows Goblin Gang Firecracker Elixir Golem Poison
Mighty Miner
Arrows

Defense Synergies 0 1

Arrows
Goblin Gang
Firecracker
Firecracker
Goblin Gang
Elixir Golem
Poison
Witch
Balloon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Goblin Gang Firecracker Witch
Goblin Gang Witch
Witch Goblin Gang Firecracker
Arrows Firecracker Poison
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker Poison Witch
Arrows Poison
Witch Mighty Miner Goblin Gang
Goblin Gang Firecracker
Goblin Gang Poison Witch Arrows Firecracker
Arrows Goblin Gang Firecracker Poison Witch
Goblin Gang Witch
Arrows Goblin Gang Firecracker Poison Witch
Goblin Gang
Goblin Gang
Arrows Goblin Gang Firecracker Poison Witch
Arrows Goblin Gang Firecracker Witch
Arrows Poison Witch Firecracker
Goblin Gang Arrows Firecracker Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Poison Arrows Goblin Gang Firecracker
Goblin Gang Witch
Goblin Gang
Goblin Gang Witch Mighty Miner
Arrows Firecracker Poison Goblin Gang Witch
Goblin Gang Witch
Mighty Miner
Firecracker Poison Witch
Witch Goblin Gang
Witch
Arrows Poison
Goblin Gang Witch
Firecracker Witch
Goblin Gang Witch Firecracker Poison Mighty Miner
Arrows Poison Firecracker Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Witch
Arrows Firecracker Poison Witch
Arrows Poison Firecracker
Arrows Poison Firecracker
Goblin Gang Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Witch
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Witch
Witch
Arrows Firecracker Poison Witch
Arrows Poison Witch
Poison Arrows Firecracker
Poison Arrows Firecracker Witch
Firecracker Poison Witch
Poison Arrows
Arrows Firecracker Poison
Mighty Miner
Arrows Firecracker Poison
Goblin Gang Witch
Poison Arrows Firecracker Witch
Arrows
Poison Goblin Gang Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Goblin Gang Firecracker Poison Witch
Firecracker Poison Witch
Poison Firecracker Witch

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