My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Flying Machine Baby Dragon Magic Archer Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Flying Machine Baby Dragon P.E.K.K.A Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Baby Dragon
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Tesla Magic Archer
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine Baby Dragon P.E.K.K.A Magic Archer
Fireball
Firecracker Tesla Flying Machine Baby Dragon Magic Archer
Poison
Firecracker Flying Machine Magic Archer
Lightning
Tesla Baby Dragon Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Fireball Flying Machine Baby Dragon Magic Archer Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Fireball Flying Machine

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Flying Machine Baby Dragon P.E.K.K.A
Tesla
Fireball
Baby Dragon Magic Archer
Flying Machine
Firecracker Baby Dragon P.E.K.K.A
Baby Dragon
Firecracker Fireball Flying Machine P.E.K.K.A
P.E.K.K.A
Magic Archer Goblinstein Firecracker Flying Machine Baby Dragon
Magic Archer
P.E.K.K.A Fireball
Goblinstein
P.E.K.K.A

Defense Synergies 1 10

Firecracker
Tesla Flying Machine Baby Dragon P.E.K.K.A
Tesla
Firecracker Fireball Baby Dragon Magic Archer
Fireball
Tesla
Flying Machine
Firecracker Baby Dragon P.E.K.K.A
Baby Dragon
Firecracker Tesla Flying Machine P.E.K.K.A
P.E.K.K.A
Goblinstein Firecracker Flying Machine Baby Dragon
Magic Archer
Tesla
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Flying Machine Baby Dragon Magic Archer
P.E.K.K.A Firecracker Tesla Flying Machine
Tesla P.E.K.K.A
Tesla P.E.K.K.A Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Tesla Flying Machine Baby Dragon Magic Archer
Tesla Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Tesla Fireball Flying Machine Baby Dragon P.E.K.K.A Magic Archer
Tesla P.E.K.K.A
Firecracker Tesla
Firecracker Tesla Fireball Flying Machine Baby Dragon Magic Archer
Tesla Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Tesla P.E.K.K.A Fireball Flying Machine
Fireball Firecracker Tesla Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A Goblinstein
Tesla Firecracker Fireball P.E.K.K.A
Tesla Fireball Firecracker Flying Machine Baby Dragon Magic Archer
Baby Dragon Firecracker Tesla Fireball Flying Machine Magic Archer
P.E.K.K.A Tesla
Firecracker Tesla Fireball Flying Machine Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A
Fireball Firecracker Tesla Flying Machine Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla
Firecracker Fireball Goblinstein Tesla Flying Machine Baby Dragon Magic Archer
P.E.K.K.A Tesla Fireball Flying Machine
P.E.K.K.A Tesla
P.E.K.K.A Goblinstein Firecracker Fireball Flying Machine Baby Dragon Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Flying Machine
P.E.K.K.A Fireball
P.E.K.K.A Tesla Fireball
Firecracker Tesla Fireball Flying Machine Baby Dragon Magic Archer
Tesla Firecracker Fireball Flying Machine Baby Dragon P.E.K.K.A Magic Archer Goblinstein
Firecracker Tesla Fireball Flying Machine Baby Dragon P.E.K.K.A Magic Archer
Fireball
Tesla P.E.K.K.A
P.E.K.K.A Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Flying Machine Baby Dragon
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Firecracker Fireball Flying Machine
Fireball Firecracker Baby Dragon Magic Archer Goblinstein
Firecracker Fireball Goblinstein Flying Machine Baby Dragon Magic Archer
Firecracker Flying Machine Baby Dragon Magic Archer
Fireball Firecracker Flying Machine Baby Dragon Magic Archer
Fireball Firecracker Flying Machine
Fireball
Firecracker Fireball Flying Machine Magic Archer
Fireball Firecracker Flying Machine Baby Dragon Magic Archer
Flying Machine Firecracker Fireball Baby Dragon Magic Archer
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Magic Archer Firecracker Fireball Flying Machine Baby Dragon
Fireball
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Flying Machine Baby Dragon
Firecracker Fireball Baby Dragon Magic Archer Goblinstein
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Firecracker Baby Dragon Magic Archer
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Firecracker Fireball Flying Machine Goblinstein
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Fireball Flying Machine Magic Archer Goblinstein
Fireball Firecracker Flying Machine Baby Dragon Magic Archer
Fireball
Fireball Firecracker Flying Machine Baby Dragon Magic Archer
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Fireball
Firecracker Flying Machine P.E.K.K.A
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
Firecracker Fireball Flying Machine Magic Archer
Firecracker Fireball Flying Machine Baby Dragon Magic Archer
P.E.K.K.A
Fireball Firecracker

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