My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Executioner Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Executioner Giant Skeleton
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Executioner Giant Skeleton P.E.K.K.A
Fireball
Firecracker Executioner
Poison
Bats Firecracker Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Executioner Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Firecracker Executioner Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Firecracker P.E.K.K.A
Arrows
P.E.K.K.A Knight Giant Skeleton
Knight
Bats Firecracker Executioner Arrows The Log
Firecracker
Knight Bats Giant Skeleton P.E.K.K.A
Executioner
Knight P.E.K.K.A The Log
Giant Skeleton
Bats Arrows Firecracker The Log
P.E.K.K.A
Arrows Bats Firecracker Executioner The Log
The Log
Knight Executioner Giant Skeleton P.E.K.K.A

Defense Synergies 5 13

Bats
Knight Firecracker Giant Skeleton P.E.K.K.A The Log
Arrows
Knight Giant Skeleton P.E.K.K.A
Knight
Bats Firecracker Executioner Arrows The Log
Firecracker
Knight The Log Bats Giant Skeleton P.E.K.K.A
Executioner
Knight Giant Skeleton The Log
Giant Skeleton
Bats Arrows Firecracker Executioner The Log
P.E.K.K.A
The Log Bats Arrows Firecracker
The Log
Firecracker P.E.K.K.A Bats Knight Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner The Log
P.E.K.K.A Bats Knight Firecracker Executioner The Log
P.E.K.K.A Bats Knight Executioner Giant Skeleton
P.E.K.K.A Bats Knight Firecracker
Arrows Firecracker Giant Skeleton P.E.K.K.A The Log
Arrows The Log Bats Firecracker Executioner
Bats Arrows Firecracker Executioner
Arrows Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A
Knight Firecracker Giant Skeleton
Bats Executioner Arrows Knight Firecracker Giant Skeleton The Log
Arrows Executioner Bats Firecracker
P.E.K.K.A Bats Knight Giant Skeleton The Log
Executioner Bats Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Bats Arrows Knight Firecracker Executioner P.E.K.K.A
Arrows Bats Knight Firecracker Executioner The Log
Arrows Executioner The Log Bats Knight Firecracker Giant Skeleton
P.E.K.K.A
Bats Arrows Knight Firecracker Executioner Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton P.E.K.K.A
Arrows Knight Firecracker Executioner The Log
Giant Skeleton P.E.K.K.A Bats Knight The Log
Giant Skeleton P.E.K.K.A Bats Knight The Log
Giant Skeleton P.E.K.K.A Knight Executioner
Arrows Firecracker Executioner Bats
P.E.K.K.A Bats Knight Giant Skeleton
Giant Skeleton P.E.K.K.A Knight
Giant Skeleton P.E.K.K.A Bats Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Bats Knight Giant Skeleton
P.E.K.K.A Arrows Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Knight Executioner
Firecracker Executioner
Bats Knight Firecracker Executioner Giant Skeleton P.E.K.K.A The Log
Bats Arrows Executioner Firecracker Giant Skeleton P.E.K.K.A The Log
Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Giant Skeleton The Log
Arrows Firecracker Executioner The Log
Arrows Giant Skeleton The Log
Arrows Knight Firecracker Giant Skeleton The Log
Executioner Arrows Firecracker The Log
Arrows Firecracker Executioner Bats
Arrows Firecracker Executioner The Log
Arrows The Log Firecracker Executioner
Arrows The Log Firecracker
Bats
Firecracker Arrows Knight The Log
Arrows Firecracker Executioner
Knight Firecracker Executioner The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log
Arrows
Bats
Arrows Firecracker Executioner The Log
Arrows Firecracker The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Executioner
Arrows Firecracker The Log Executioner
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Executioner
Bats Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A Giant Skeleton
Arrows Firecracker The Log
Bats
Arrows Firecracker Executioner
Arrows The Log
Knight Firecracker Executioner
Arrows The Log Firecracker Executioner
Arrows Giant Skeleton
Firecracker Executioner P.E.K.K.A
Bats Firecracker Giant Skeleton The Log
Firecracker Bats Executioner
Firecracker Executioner Giant Skeleton The Log
P.E.K.K.A
Firecracker

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