My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Musketeer P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Barrel Musketeer Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Barrel Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Barrel Firecracker Musketeer Skeleton Army
The Log
Skeleton Barrel Firecracker Musketeer Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Musketeer Hog Rider Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Skeleton Barrel Firecracker Musketeer Hog Rider Skeleton Army Inferno Dragon
Poison
Skeleton Barrel Firecracker Musketeer Skeleton Army
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Skeleton Army Musketeer Hog Rider Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Firecracker Arrows Musketeer Hog Rider Inferno Dragon
Firecracker
Skeleton Barrel Hog Rider P.E.K.K.A Inferno Dragon
Musketeer
Hog Rider Skeleton Barrel P.E.K.K.A
Hog Rider
Arrows Firecracker Musketeer Skeleton Barrel
Skeleton Army
P.E.K.K.A
Arrows Firecracker Musketeer
Inferno Dragon
Skeleton Barrel Firecracker

Defense Synergies 0 8

Arrows
P.E.K.K.A
Skeleton Barrel
Musketeer
Firecracker
Musketeer Skeleton Army P.E.K.K.A
Musketeer
Skeleton Barrel Firecracker Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Firecracker Musketeer Inferno Dragon
P.E.K.K.A
Arrows Firecracker Musketeer
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Musketeer
Skeleton Army P.E.K.K.A Inferno Dragon Firecracker Musketeer
Skeleton Army P.E.K.K.A Musketeer Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Firecracker Musketeer
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Skeleton Army Firecracker Musketeer
Musketeer Inferno Dragon Arrows Firecracker
Arrows Skeleton Barrel Musketeer P.E.K.K.A
P.E.K.K.A Inferno Dragon Musketeer Skeleton Army
Skeleton Army Firecracker Musketeer
Skeleton Army Arrows Firecracker Musketeer
Arrows Musketeer Inferno Dragon Firecracker
Skeleton Army P.E.K.K.A Musketeer
Skeleton Army Arrows Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Arrows Firecracker Musketeer Skeleton Army P.E.K.K.A
Arrows Firecracker Musketeer Skeleton Army
Arrows Firecracker Musketeer Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
Skeleton Army Arrows Firecracker Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Arrows Skeleton Barrel Firecracker Musketeer Inferno Dragon
Skeleton Army P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Skeleton Army Inferno Dragon
Arrows Firecracker Skeleton Barrel Musketeer
Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Firecracker Skeleton Army Inferno Dragon
P.E.K.K.A Musketeer Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A
Firecracker Musketeer Skeleton Army
Skeleton Army Firecracker Musketeer P.E.K.K.A Inferno Dragon
Arrows Firecracker Musketeer P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Musketeer
Arrows Firecracker Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Skeleton Barrel Musketeer
Arrows Firecracker Musketeer
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Musketeer
Firecracker Arrows Skeleton Barrel Musketeer
Arrows Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Skeleton Barrel Firecracker Musketeer
Arrows
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Skeleton Barrel Firecracker
Musketeer
Arrows
Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Firecracker
Inferno Dragon
Arrows Firecracker Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Firecracker Musketeer
Arrows Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Skeleton Barrel Musketeer Skeleton Army
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Skeleton Barrel Firecracker Musketeer
Arrows
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer
Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer

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