My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Battle Ram Guards
Zap
Bats Firecracker Battle Ram Guards
Barbarian Barrel
Firecracker Battle Ram Guards
The Log
Firecracker Mini P.E.K.K.A Battle Ram Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Battle Ram Guards
Fireball
Firecracker Battle Ram
Poison
Bats Firecracker Guards
Lightning
Mini P.E.K.K.A Battle Ram Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Mini P.E.K.K.A Battle Ram Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Battle Ram
Arrows
Mini P.E.K.K.A Battle Ram Mega Knight
Firecracker
Bats Mini P.E.K.K.A Battle Ram Mega Knight Monk
Mini P.E.K.K.A
Bats Arrows Firecracker Mega Knight
Battle Ram
Bats Arrows Firecracker
Guards
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A
Monk
Firecracker

Defense Synergies 1 9

Bats
Firecracker Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Monk
Firecracker
Bats Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Guards
Battle Ram
Guards
Firecracker Mini P.E.K.K.A
Mega Knight
Arrows Bats Firecracker
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bats Firecracker Mega Knight Monk
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Guards Mega Knight Monk
Arrows Firecracker Mini P.E.K.K.A Mega Knight Monk
Arrows Bats Firecracker Guards Mega Knight
Bats Arrows Firecracker
Arrows Mega Knight Monk
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Mega Knight
Bats Guards Arrows Firecracker Mega Knight
Arrows Bats Firecracker
Mini P.E.K.K.A Mega Knight Bats Guards
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Monk Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Bats Firecracker Guards
Arrows Bats Firecracker Guards Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight Monk
Guards Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Bats Monk
Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Bats Monk
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Monk
Guards
Mega Knight Bats Mini P.E.K.K.A Guards
Mega Knight Monk Arrows Guards
Mini P.E.K.K.A Mega Knight Guards
Firecracker Mega Knight
Guards Bats Firecracker Mini P.E.K.K.A Monk
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Monk
Arrows Firecracker
Arrows Firecracker
Arrows Monk Firecracker
Bats Mini P.E.K.K.A Guards
Firecracker Monk Arrows
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Monk Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight Monk
Arrows Firecracker Mega Knight Monk
Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Mega Knight
Arrows Firecracker Monk
Arrows Mega Knight Monk
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker Monk
Mega Knight
Arrows Firecracker Monk
Bats Guards
Arrows Firecracker Monk
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Monk Arrows
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: