My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Lumberjack
Zap
Firecracker Bandit Sparky
Barbarian Barrel
Firecracker Bandit Electro Wizard Lumberjack Sparky
The Log
Firecracker Mini P.E.K.K.A Bandit Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Fireball
Firecracker Bandit Electro Wizard Lumberjack Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Mini P.E.K.K.A Electro Wizard Lumberjack Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Mini P.E.K.K.A

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Sparky Mini P.E.K.K.A Bandit Lumberjack Mega Knight
Firecracker
Zap Mini P.E.K.K.A Bandit Lumberjack Sparky Mega Knight
Mini P.E.K.K.A
Sparky Zap Firecracker Electro Wizard Lumberjack Mega Knight
Bandit
Zap Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bandit Lumberjack Sparky Mega Knight
Lumberjack
Zap Firecracker Mini P.E.K.K.A Bandit Electro Wizard Sparky Mega Knight
Sparky
Zap Mini P.E.K.K.A Firecracker Electro Wizard Lumberjack
Mega Knight
Zap Firecracker Mini P.E.K.K.A Bandit Electro Wizard Lumberjack

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Firecracker Bandit Lumberjack Sparky
Firecracker
Zap Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Firecracker
Bandit
Zap Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Bandit Lumberjack Mega Knight
Lumberjack
Zap Firecracker Bandit Electro Wizard
Sparky
Zap
Mega Knight
Zap Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Sparky
Mini P.E.K.K.A Lumberjack Sparky Zap Firecracker Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Lumberjack Sparky Mega Knight Bandit Electro Wizard
Mini P.E.K.K.A Lumberjack Sparky Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Lumberjack Sparky Mega Knight
Zap Firecracker Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Firecracker
Zap Bandit Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Sparky Lumberjack
Firecracker Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard Zap Firecracker Bandit Lumberjack Mega Knight
Zap Firecracker Electro Wizard
Mini P.E.K.K.A Lumberjack Sparky Mega Knight Zap Bandit Electro Wizard
Sparky Mega Knight Zap Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Sparky Bandit Electro Wizard Lumberjack Mega Knight
Zap Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Zap Firecracker Bandit Electro Wizard Lumberjack
Zap Firecracker Bandit Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard Lumberjack
Mega Knight Firecracker Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Lumberjack Mega Knight Zap Bandit Electro Wizard Sparky
Mini P.E.K.K.A Bandit Lumberjack Sparky Mega Knight
Firecracker Zap Electro Wizard
Mini P.E.K.K.A Sparky Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack Sparky
Zap Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Bandit Sparky
Sparky
Mega Knight Mini P.E.K.K.A Lumberjack Sparky
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Bandit Lumberjack Sparky
Firecracker Sparky Mega Knight
Electro Wizard Sparky Zap Firecracker Mini P.E.K.K.A Lumberjack
Mega Knight Zap Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Lumberjack Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit Sparky
Firecracker Zap Bandit Electro Wizard
Bandit Sparky
Firecracker Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Zap
Firecracker Sparky
Zap Firecracker
Zap Firecracker Bandit
Mini P.E.K.K.A Electro Wizard Lumberjack Sparky
Firecracker Zap Bandit Electro Wizard Sparky
Zap Firecracker
Firecracker Bandit Sparky
Firecracker Bandit
Zap Firecracker Sparky
Zap Firecracker Bandit Sparky
Firecracker Bandit Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Mini P.E.K.K.A Bandit Electro Wizard Sparky Mega Knight
Zap Firecracker Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Firecracker Sparky Mega Knight
Firecracker Zap Bandit Electro Wizard Sparky
Zap Bandit Sparky Mega Knight
Zap Firecracker Bandit Sparky
Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Firecracker
Mini P.E.K.K.A Sparky
Zap Bandit Sparky Mega Knight
Zap Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Zap Electro Wizard Bandit
Zap Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Sparky Mega Knight
Zap Firecracker
Zap Sparky
Firecracker Sparky Mega Knight
Zap Firecracker Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker Bandit Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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