My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Witch Electro Wizard
The Log
Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Electro Wizard Witch Elite Barbarians Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Firecracker Electro Wizard Witch

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mega Knight
Elite Barbarians
Rage Firecracker Mega Knight
Rage
Elite Barbarians Witch Electro Wizard
Witch
Rage Mega Knight
Lightning
Electro Giant
Electro Giant
Lightning
Electro Wizard
Rage Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard

Defense Synergies 0 6

Firecracker
Electro Wizard Mega Knight
Elite Barbarians
Mega Knight
Rage
Witch
Electro Wizard Mega Knight
Lightning
Electro Giant
Electro Wizard
Firecracker Witch Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Wizard
Elite Barbarians Firecracker Witch Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Lightning Electro Wizard
Elite Barbarians Witch Firecracker Electro Wizard Mega Knight
Lightning Firecracker Elite Barbarians Mega Knight
Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Firecracker Witch
Lightning Electro Giant Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Firecracker Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Electro Giant Mega Knight
Firecracker Witch Electro Wizard
Mega Knight Elite Barbarians Witch Lightning Electro Wizard
Mega Knight Firecracker Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Lightning Electro Giant Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians Witch Electro Wizard
Mega Knight Firecracker Elite Barbarians Witch Electro Wizard
Witch Firecracker Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Firecracker Elite Barbarians Witch Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Electro Giant Electro Wizard
Electro Wizard Firecracker Elite Barbarians Lightning Mega Knight
Mega Knight Elite Barbarians Witch Lightning Electro Wizard
Lightning Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Mega Knight
Firecracker Electro Giant Witch Electro Wizard
Elite Barbarians Witch Lightning Electro Wizard
Mega Knight Elite Barbarians
Lightning Electro Wizard Mega Knight Firecracker Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch
Lightning Mega Knight Elite Barbarians Electro Giant Electro Wizard
Elite Barbarians Lightning Mega Knight Witch
Firecracker Witch Electro Giant Mega Knight
Elite Barbarians Witch Electro Giant Electro Wizard Firecracker Lightning
Mega Knight Firecracker Elite Barbarians Witch Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Electro Wizard
Lightning
Lightning Firecracker
Firecracker Mega Knight
Firecracker Electro Giant Witch
Firecracker Witch
Firecracker Lightning
Firecracker Lightning
Lightning Elite Barbarians Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker
Lightning Firecracker Elite Barbarians
Lightning Firecracker
Lightning Firecracker Elite Barbarians
Lightning Firecracker Witch
Lightning Firecracker Mega Knight
Lightning
Lightning
Lightning Firecracker Electro Wizard Mega Knight
Lightning Firecracker Witch Electro Giant Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Firecracker Electro Giant Witch Mega Knight
Witch
Firecracker Witch Lightning Electro Wizard
Lightning Witch Mega Knight
Lightning Firecracker
Elite Barbarians Lightning Firecracker Witch Electro Giant Electro Wizard
Lightning Electro Wizard Firecracker Witch Electro Giant
Lightning Elite Barbarians
Lightning Mega Knight
Lightning Firecracker Electro Wizard
Mega Knight
Firecracker Lightning
Lightning Electro Wizard Witch
Lightning Firecracker Witch Electro Wizard
Lightning Firecracker Electro Wizard Mega Knight
Firecracker Lightning
Lightning Electro Giant
Firecracker Elite Barbarians Mega Knight
Electro Giant Firecracker Elite Barbarians Witch Lightning Electro Wizard
Firecracker Witch Lightning Electro Wizard
Lightning Firecracker Witch Electro Giant Electro Wizard Mega Knight

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