My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Skeleton Dragons Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Skeleton Army
Giant Snowball
Bats Skeleton Dragons Hog Rider Guards Skeleton Army
Zap
Bats Firecracker Guards Skeleton Army
Barbarian Barrel
Firecracker Guards Skeleton Army
The Log
Firecracker Hog Rider Guards Skeleton Army
Earthquake
Firecracker Hog Rider Guards Skeleton Army
Arrows
Bats Firecracker Skeleton Dragons Guards Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Dragons Hog Rider Guards Skeleton Army
Fireball
Firecracker Skeleton Dragons Hog Rider Skeleton Army
Poison
Bats Firecracker Skeleton Dragons Guards Skeleton Army
Lightning
Skeleton Dragons
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Skeleton Army Skeleton Dragons Hog Rider Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Skeleton Dragons
Firecracker
Hog Rider Bats Skeleton Dragons Mega Knight
Skeleton Dragons
Bats Firecracker Hog Rider Mega Knight
Hog Rider
Bats Firecracker Skeleton Dragons Guards Mega Knight Golden Knight
Guards
Hog Rider
Skeleton Army
Mega Knight
Bats Firecracker Skeleton Dragons Hog Rider
Golden Knight
Hog Rider

Defense Synergies 0 12

Bats
Firecracker Mega Knight Golden Knight
Firecracker
Bats Skeleton Dragons Guards Skeleton Army Mega Knight Golden Knight
Skeleton Dragons
Firecracker Guards Skeleton Army Mega Knight
Hog Rider
Guards
Firecracker Skeleton Dragons Skeleton Army
Skeleton Army
Firecracker Skeleton Dragons Guards
Mega Knight
Bats Firecracker Skeleton Dragons
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Golden Knight
Skeleton Army Bats Firecracker Skeleton Dragons Mega Knight
Skeleton Army Mega Knight Bats Skeleton Dragons
Skeleton Army Bats Firecracker Skeleton Dragons Guards Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Skeleton Dragons Guards Mega Knight
Bats Skeleton Dragons Firecracker
Skeleton Dragons Mega Knight Golden Knight
Skeleton Army
Guards Skeleton Army Firecracker Mega Knight
Bats Skeleton Dragons Guards Skeleton Army Firecracker Mega Knight
Skeleton Dragons Bats Firecracker
Skeleton Army Mega Knight Bats Skeleton Dragons Guards
Skeleton Army Mega Knight Bats Firecracker Skeleton Dragons Guards Golden Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Bats Firecracker Skeleton Dragons Skeleton Army
Mega Knight Bats Firecracker Skeleton Dragons Guards Skeleton Army Golden Knight
Bats Firecracker Skeleton Dragons Guards Mega Knight
Skeleton Dragons Skeleton Army Mega Knight Bats Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight
Firecracker Skeleton Dragons Mega Knight
Guards Skeleton Army Mega Knight Bats Golden Knight
Guards Skeleton Army Mega Knight Bats
Guards Skeleton Army Mega Knight
Firecracker Skeleton Dragons Bats
Guards Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Skeleton Dragons Skeleton Army
Skeleton Dragons Guards Skeleton Army
Mega Knight Bats Guards Golden Knight
Skeleton Army Mega Knight Guards
Skeleton Army Mega Knight Guards Golden Knight
Firecracker Skeleton Dragons Skeleton Army Mega Knight
Guards Skeleton Army Bats Firecracker Skeleton Dragons Golden Knight
Bats Mega Knight Firecracker Skeleton Dragons Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Guards Golden Knight
Firecracker Skeleton Dragons Golden Knight
Skeleton Dragons
Firecracker Skeleton Dragons Guards
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Bats
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Golden Knight
Bats Guards
Firecracker Skeleton Dragons Golden Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Golden Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Golden Knight
Firecracker Skeleton Dragons Mega Knight
Bats Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Mega Knight Golden Knight
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Golden Knight
Skeleton Dragons Mega Knight Golden Knight
Firecracker Skeleton Dragons Golden Knight
Bats Firecracker Skeleton Dragons
Bats Firecracker Skeleton Dragons Guards
Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Mega Knight
Firecracker
Bats Guards Skeleton Army
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Bats Firecracker Skeleton Dragons Guards Golden Knight
Firecracker Bats Skeleton Dragons
Firecracker Mega Knight Golden Knight

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