My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Princess
Zap
Cannon Firecracker Princess
Barbarian Barrel
Cannon Firecracker Princess Electro Wizard
The Log
Cannon Firecracker Princess
Earthquake
Cannon Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Princess Electro Wizard
Fireball
Cannon Firecracker Princess Electro Wizard
Poison
Cannon Firecracker Princess Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Princess Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Princess Mega Knight
Arrows
Zap Mega Knight
Cannon
Firecracker
Zap Princess Mega Knight
Princess
Zap Firecracker Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Princess Electro Wizard
Golden Knight

Defense Synergies 4 16

Zap
Cannon Electro Wizard Mega Knight Arrows Firecracker Princess Golden Knight
Arrows
Mega Knight Zap Cannon Golden Knight
Cannon
Zap Arrows Firecracker Princess Electro Wizard
Firecracker
Zap Cannon Princess Electro Wizard Mega Knight Golden Knight
Princess
Zap Cannon Firecracker Mega Knight Golden Knight
Electro Wizard
Zap Cannon Firecracker Mega Knight
Mega Knight
Zap Arrows Firecracker Princess Electro Wizard
Golden Knight
Zap Arrows Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Electro Wizard Golden Knight
Zap Cannon Firecracker Electro Wizard Mega Knight
Cannon Mega Knight Electro Wizard
Cannon Firecracker Electro Wizard Mega Knight
Arrows Firecracker Princess Mega Knight
Arrows Zap Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Cannon Firecracker Princess
Zap Arrows Cannon Electro Wizard Mega Knight Golden Knight
Cannon Princess
Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Cannon Firecracker Princess Mega Knight
Arrows Zap Firecracker Princess Electro Wizard
Cannon Mega Knight Zap Electro Wizard
Mega Knight Zap Arrows Cannon Firecracker Princess Electro Wizard Golden Knight
Cannon Electro Wizard Mega Knight
Zap Cannon Electro Wizard Mega Knight
Mega Knight Arrows Cannon Firecracker Electro Wizard
Arrows Cannon Mega Knight Zap Firecracker Electro Wizard Golden Knight
Zap Arrows Cannon Firecracker Princess Electro Wizard Mega Knight
Cannon Electro Wizard
Mega Knight Arrows Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker Mega Knight
Mega Knight Zap Electro Wizard Golden Knight
Mega Knight Zap Electro Wizard
Cannon Mega Knight
Arrows Firecracker Zap Princess Electro Wizard
Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker
Cannon
Mega Knight Golden Knight
Mega Knight Zap Arrows Electro Wizard
Mega Knight Cannon Golden Knight
Cannon Firecracker Princess Mega Knight
Electro Wizard Zap Firecracker Golden Knight
Arrows Mega Knight Zap Cannon Firecracker Princess Electro Wizard Golden Knight
Zap Arrows Cannon Electro Wizard
Cannon Mega Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Golden Knight
Arrows Firecracker Zap Princess Electro Wizard Golden Knight
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Princess
Arrows Firecracker Princess
Arrows Zap Firecracker Princess
Arrows Zap Firecracker Golden Knight
Electro Wizard
Firecracker Zap Arrows Princess Electro Wizard Golden Knight
Zap Arrows Firecracker Princess
Firecracker Princess Golden Knight
Arrows Firecracker Princess
Princess Zap Arrows Firecracker
Zap Arrows Firecracker Princess Golden Knight
Arrows Firecracker Princess Mega Knight
Arrows
Zap Arrows Firecracker Princess Electro Wizard Mega Knight
Zap Arrows Firecracker Princess Mega Knight Golden Knight
Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Firecracker Princess Mega Knight
Arrows Firecracker Zap Princess Electro Wizard Golden Knight
Zap Arrows Princess Mega Knight Golden Knight
Zap Arrows Firecracker Golden Knight
Zap Arrows Firecracker Princess Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker Princess Electro Wizard
Mega Knight
Arrows Firecracker Princess
Zap Electro Wizard Princess
Zap Arrows Firecracker Princess Electro Wizard
Arrows
Firecracker Princess Electro Wizard Mega Knight
Arrows Zap Firecracker Princess
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Princess Electro Wizard Golden Knight
Firecracker Zap Princess Electro Wizard
Zap Firecracker Princess Electro Wizard Mega Knight Golden Knight
Firecracker Mega Knight

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