My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Princess
Zap
Fire Spirit Firecracker Princess
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Princess Electro Wizard
The Log
Fire Spirit Firecracker Elite Barbarians Princess
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Princess
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Bowler Princess Electro Wizard
Fireball
Firecracker Elite Barbarians Bowler Princess Electro Wizard
Poison
Firecracker Princess Electro Wizard
Lightning
Elite Barbarians Bowler Electro Wizard
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Bowler The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Princess Electro Wizard Bowler Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Princess

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Bowler
Firecracker
Elite Barbarians Bowler Princess Mega Knight
Elite Barbarians
Fire Spirit Firecracker The Log Mega Knight
Bowler
Fire Spirit Firecracker The Log Princess Electro Wizard
The Log
Elite Barbarians Bowler Princess Mega Knight
Princess
Firecracker Bowler The Log Mega Knight
Electro Wizard
Bowler Mega Knight
Mega Knight
Firecracker Elite Barbarians The Log Princess Electro Wizard

Defense Synergies 2 14

Fire Spirit
Firecracker The Log Electro Wizard
Firecracker
The Log Fire Spirit Princess Electro Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Bowler
The Log Electro Wizard
The Log
Firecracker Bowler Fire Spirit Elite Barbarians Princess Electro Wizard Mega Knight
Princess
Firecracker The Log Mega Knight
Electro Wizard
Fire Spirit Firecracker Bowler The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker The Log Electro Wizard
Elite Barbarians Firecracker The Log Electro Wizard Mega Knight
Bowler Mega Knight Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Firecracker Bowler Electro Wizard Mega Knight
Firecracker Elite Barbarians Bowler The Log Princess Mega Knight
Bowler The Log Fire Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard Fire Spirit Firecracker Princess
Bowler The Log Electro Wizard Mega Knight
Elite Barbarians Princess
Elite Barbarians Fire Spirit Firecracker Bowler Electro Wizard Mega Knight
Electro Wizard Firecracker Bowler The Log Princess Mega Knight
Firecracker Princess Electro Wizard
Bowler Mega Knight Fire Spirit Elite Barbarians The Log Electro Wizard
Fire Spirit Bowler Mega Knight Firecracker The Log Princess Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Bowler The Log Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians Bowler Electro Wizard
Fire Spirit Mega Knight Firecracker Elite Barbarians Bowler The Log Electro Wizard
The Log Fire Spirit Firecracker Bowler Princess Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Bowler Mega Knight Fire Spirit Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Bowler Electro Wizard
Electro Wizard Firecracker Elite Barbarians Bowler The Log Mega Knight
Mega Knight Elite Barbarians Bowler The Log Electro Wizard
Bowler Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Bowler Mega Knight
Fire Spirit Firecracker Princess Electro Wizard
Elite Barbarians Bowler Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Firecracker Elite Barbarians The Log
Mega Knight Elite Barbarians Bowler
Mega Knight Elite Barbarians Bowler The Log Electro Wizard
Elite Barbarians Bowler Mega Knight
Firecracker Bowler Princess Mega Knight
Elite Barbarians Electro Wizard Firecracker Bowler The Log
Bowler Mega Knight Firecracker Elite Barbarians The Log Princess Electro Wizard
Electro Wizard
Mega Knight
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log
Firecracker Bowler The Log Princess Electro Wizard
The Log
Firecracker The Log
Fire Spirit Firecracker Bowler The Log Mega Knight
Firecracker Fire Spirit Princess
Fire Spirit Firecracker Bowler The Log Princess
The Log Fire Spirit Firecracker Bowler Princess
The Log Firecracker
Fire Spirit Elite Barbarians Bowler Electro Wizard
Firecracker Bowler The Log Princess Electro Wizard
Fire Spirit Firecracker Princess
Fire Spirit Firecracker Elite Barbarians Bowler The Log Princess
Firecracker Princess
Princess Firecracker Elite Barbarians The Log
Firecracker Bowler The Log Princess
Firecracker Bowler The Log Princess Mega Knight
Fire Spirit Firecracker Bowler The Log Princess Electro Wizard Mega Knight
Fire Spirit Firecracker Bowler The Log Princess Mega Knight
Bowler The Log Mega Knight
Princess
Bowler The Log
The Log
Firecracker The Log Fire Spirit Bowler Princess Mega Knight
Firecracker The Log Bowler Princess Electro Wizard
Bowler The Log Princess Mega Knight
Firecracker The Log
Elite Barbarians Fire Spirit Firecracker Princess Electro Wizard
Electro Wizard Firecracker
Elite Barbarians Bowler
The Log Mega Knight
Firecracker Princess Electro Wizard
Mega Knight
Firecracker Bowler The Log Princess
Electro Wizard Fire Spirit Princess
Fire Spirit Firecracker Princess Electro Wizard
The Log
Firecracker Bowler Princess Electro Wizard Mega Knight
The Log Firecracker Bowler Princess
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Bowler The Log Princess Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Bowler The Log Princess Electro Wizard Mega Knight
Firecracker Bowler Mega Knight

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