My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Baby Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Barrel Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Barrel Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Barrel Firecracker Skeleton Army
The Log
Skeleton Barrel Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Fireball
Skeleton Barrel Firecracker Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Poison
Skeleton Barrel Firecracker Skeleton Army
Lightning
Baby Dragon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Skeleton Army Hog Rider Baby Dragon Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Arrows Hog Rider Inferno Dragon Mega Knight
Firecracker
Skeleton Barrel Hog Rider Baby Dragon Inferno Dragon Mega Knight
Hog Rider
Arrows Firecracker Skeleton Barrel Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Firecracker Hog Rider Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Skeleton Barrel Firecracker Baby Dragon
Mega Knight
Inferno Dragon Arrows Skeleton Barrel Firecracker Hog Rider Baby Dragon

Defense Synergies 1 8

Arrows
Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Skeleton Army Baby Dragon Mega Knight
Hog Rider
Skeleton Army
Firecracker Inferno Dragon
Baby Dragon
Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Baby Dragon Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Baby Dragon
Skeleton Army Inferno Dragon Firecracker Mega Knight
Skeleton Army Mega Knight Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Baby Dragon Mega Knight
Inferno Dragon Arrows Firecracker Baby Dragon
Arrows Skeleton Barrel Baby Dragon Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Arrows Firecracker Baby Dragon Mega Knight
Arrows Inferno Dragon Firecracker Baby Dragon
Skeleton Army Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Baby Dragon
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Skeleton Army
Arrows Mega Knight Firecracker Skeleton Army Baby Dragon
Arrows Baby Dragon Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Arrows Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon Inferno Dragon Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Arrows Firecracker Skeleton Barrel Baby Dragon
Skeleton Army
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Firecracker Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight
Firecracker Skeleton Army Baby Dragon Mega Knight
Skeleton Army Firecracker Baby Dragon Inferno Dragon
Arrows Mega Knight Firecracker Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Baby Dragon
Arrows Firecracker Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Skeleton Barrel Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker
Firecracker Arrows Skeleton Barrel
Arrows Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Baby Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Skeleton Barrel Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Inferno Dragon
Arrows Firecracker Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Skeleton Barrel Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Skeleton Army
Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows
Firecracker Mega Knight
Firecracker Baby Dragon
Firecracker
Skeleton Barrel Firecracker Baby Dragon Mega Knight

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