My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Barrel Prince
Giant Snowball
Bomber Archers Goblin Barrel
Zap
Bomber Archers Firecracker Goblin Barrel Prince
Barbarian Barrel
Bomber Archers Knight Firecracker Goblin Barrel
The Log
Bomber Archers Firecracker Goblin Barrel Prince
Earthquake
Bomber Archers Firecracker Goblin Barrel
Arrows
Bomber Archers Firecracker Goblin Barrel
Royal Delivery
Bomber Archers Knight Firecracker Goblin Barrel Prince
Fireball
Bomber Archers Firecracker Goblin Barrel
Poison
Bomber Archers Firecracker
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Knight Firecracker Goblin Barrel Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Prince Mega Knight
Archers
Knight Prince Mega Knight
Knight
Archers Firecracker Goblin Barrel Bomber Prince The Log
Firecracker
Knight Goblin Barrel Prince Mega Knight
Goblin Barrel
Knight Prince Firecracker Mega Knight
Prince
Goblin Barrel Mega Knight Bomber Archers Knight Firecracker The Log
The Log
Knight Prince Mega Knight
Mega Knight
Prince Bomber Archers Firecracker Goblin Barrel The Log

Defense Synergies 5 8

Bomber
Knight The Log
Archers
Knight Firecracker The Log Mega Knight
Knight
Bomber Archers Firecracker The Log
Firecracker
Knight The Log Archers Prince Mega Knight
Goblin Barrel
Prince
The Log Firecracker
The Log
Firecracker Prince Bomber Archers Knight Mega Knight
Mega Knight
Archers Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker The Log
Knight Firecracker Prince The Log Mega Knight
Prince Mega Knight Bomber Archers Knight
Prince Knight Firecracker Mega Knight
Bomber Firecracker Prince The Log Mega Knight
The Log Bomber Archers Firecracker Mega Knight
Archers Firecracker
The Log Mega Knight
Prince
Knight Bomber Archers Firecracker Prince Mega Knight
Archers Bomber Knight Firecracker The Log Mega Knight
Archers Firecracker
Prince Mega Knight Bomber Knight The Log
Bomber Mega Knight Firecracker Prince The Log
Knight Prince Mega Knight
Prince The Log Mega Knight
Mega Knight Bomber Knight Firecracker Prince
Mega Knight Bomber Archers Knight Firecracker Prince The Log
The Log Bomber Archers Knight Firecracker Mega Knight
Prince
Bomber Mega Knight Archers Knight Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Prince
Bomber Archers Knight Firecracker Prince The Log Mega Knight
Mega Knight Knight Prince The Log
Prince Mega Knight Knight The Log
Knight Prince Mega Knight
Firecracker Archers
Prince Archers Knight
Mega Knight Knight Prince
Mega Knight Knight Firecracker Prince The Log
Mega Knight Knight Prince
Mega Knight Prince The Log
Prince Mega Knight Knight
Bomber Archers Firecracker Mega Knight
Bomber Archers Knight Firecracker Prince The Log
Mega Knight Bomber Archers Firecracker The Log
Bomber
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker Prince The Log
Bomber Firecracker The Log Mega Knight
Firecracker
Bomber Archers Firecracker The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Knight Prince The Log
Archers Firecracker
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Bomber Firecracker The Log
Firecracker The Log Mega Knight
Bomber
Bomber Archers Firecracker Prince The Log Mega Knight
Bomber Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Bomber Mega Knight
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Archers Firecracker
Firecracker
Bomber The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Archers Prince
Archers Firecracker
The Log
Knight Firecracker Prince Mega Knight
The Log Bomber Firecracker
Firecracker Prince Mega Knight
Firecracker The Log
Firecracker
Firecracker Prince The Log Mega Knight
Prince
Firecracker Mega Knight

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