My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Dark Prince Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Bandit
Giant Snowball
Dart Goblin Skeleton Army Lumberjack
Zap
Firecracker Dart Goblin Skeleton Army Dark Prince Bandit
Barbarian Barrel
Firecracker Dart Goblin Skeleton Army Dark Prince Bandit Lumberjack
The Log
Firecracker Dart Goblin Skeleton Army Dark Prince Bandit Lumberjack
Earthquake
Firecracker Elixir Collector Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Skeleton Army Dark Prince Bandit Lumberjack
Fireball
Firecracker Dart Goblin Elixir Collector Skeleton Army Bandit Lumberjack
Poison
Firecracker Dart Goblin Elixir Collector Skeleton Army
Lightning
Elixir Collector Dark Prince Bandit Lumberjack
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Dart Goblin Skeleton Army Bandit Dark Prince Lumberjack Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Dart Goblin Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Mirror Dark Prince Bandit Lumberjack
Dart Goblin
Firecracker Mirror Dark Prince Bandit
Elixir Collector
Mirror
Firecracker Dart Goblin Skeleton Army Lumberjack
Skeleton Army
Mirror
Dark Prince
Firecracker Dart Goblin Bandit Lumberjack
Bandit
Firecracker Dart Goblin Dark Prince Lumberjack
Lumberjack
Firecracker Mirror Dark Prince Bandit

Defense Synergies 1 16

Firecracker
Dart Goblin Mirror Skeleton Army Dark Prince Bandit Lumberjack
Dart Goblin
Firecracker Mirror Skeleton Army Dark Prince Bandit Lumberjack
Elixir Collector
Mirror
Skeleton Army Firecracker Dart Goblin Lumberjack
Skeleton Army
Mirror Firecracker Dart Goblin Bandit Lumberjack
Dark Prince
Firecracker Dart Goblin Bandit
Bandit
Firecracker Dart Goblin Skeleton Army Dark Prince Lumberjack
Lumberjack
Firecracker Dart Goblin Mirror Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Skeleton Army Lumberjack Firecracker Dart Goblin Dark Prince Bandit
Skeleton Army Lumberjack Dart Goblin Dark Prince Bandit
Skeleton Army Lumberjack Firecracker Dart Goblin Dark Prince Bandit
Firecracker Skeleton Army Dark Prince Lumberjack
Skeleton Army Firecracker Dart Goblin Dark Prince Bandit Lumberjack
Dart Goblin Firecracker
Dart Goblin Bandit
Skeleton Army Lumberjack
Skeleton Army Firecracker Dart Goblin Dark Prince Bandit Lumberjack
Dart Goblin Skeleton Army Firecracker Dark Prince Bandit Lumberjack
Firecracker Dart Goblin
Skeleton Army Lumberjack Dark Prince Bandit
Skeleton Army Firecracker Dart Goblin Dark Prince Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Bandit Lumberjack
Firecracker Skeleton Army Dark Prince Lumberjack
Firecracker Dart Goblin Skeleton Army Dark Prince Bandit Lumberjack
Firecracker Dart Goblin Dark Prince Bandit Lumberjack
Dart Goblin Lumberjack
Skeleton Army Dark Prince Firecracker Dart Goblin Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Dark Prince Bandit
Bandit Firecracker Lumberjack
Skeleton Army Bandit Lumberjack Dark Prince
Skeleton Army Dark Prince Lumberjack Bandit
Skeleton Army Dark Prince Bandit Lumberjack
Firecracker Dart Goblin
Skeleton Army Dark Prince Dart Goblin Bandit Lumberjack
Skeleton Army Dark Prince Lumberjack
Firecracker Skeleton Army Dark Prince Bandit
Dart Goblin Skeleton Army
Dart Goblin Dark Prince Lumberjack
Skeleton Army Dark Prince
Skeleton Army Dark Prince Bandit Lumberjack
Firecracker Dart Goblin Skeleton Army
Skeleton Army Firecracker Dart Goblin Dark Prince Lumberjack
Firecracker Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Dart Goblin Bandit
Firecracker Dart Goblin Dark Prince
Firecracker Dark Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Lumberjack
Firecracker Dart Goblin Dark Prince Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Dark Prince Bandit
Firecracker Dart Goblin
Firecracker Dark Prince
Firecracker Dart Goblin Bandit
Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin Bandit
Firecracker
Firecracker
Dart Goblin Skeleton Army Dark Prince Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince Lumberjack
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince Bandit

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