My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Tornado Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Guards Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Fireball Electro Wizard
Firecracker
Knight Hog Rider Tornado P.E.K.K.A
Fireball
Hog Rider Tornado Knight Electro Wizard
Hog Rider
Knight Firecracker Fireball Guards Tornado Electro Wizard
Guards
Hog Rider
Tornado
Fireball P.E.K.K.A Firecracker Hog Rider
P.E.K.K.A
Tornado Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 4 10

Knight
Firecracker Electro Wizard Fireball Tornado
Firecracker
Knight Guards Tornado P.E.K.K.A Electro Wizard
Fireball
Tornado Knight Electro Wizard
Hog Rider
Guards
Firecracker Electro Wizard
Tornado
Fireball P.E.K.K.A Knight Firecracker Electro Wizard
P.E.K.K.A
Tornado Firecracker Electro Wizard
Electro Wizard
Knight Firecracker Fireball Guards Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
Tornado P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Firecracker Guards Electro Wizard
Firecracker Fireball Tornado P.E.K.K.A
Fireball Tornado Firecracker Guards Electro Wizard
Tornado Electro Wizard Firecracker Fireball
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Knight Guards Tornado Firecracker Electro Wizard
Guards Electro Wizard Knight Firecracker Fireball Tornado
Firecracker Fireball Tornado Electro Wizard
P.E.K.K.A Knight Fireball Guards Electro Wizard
Fireball Firecracker Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado Fireball P.E.K.K.A Electro Wizard
Knight Firecracker Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Knight Firecracker Guards Tornado Electro Wizard
Tornado Knight Firecracker Fireball Guards Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Knight Firecracker Fireball Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Firecracker
Guards P.E.K.K.A Knight Electro Wizard
Guards P.E.K.K.A Knight Fireball Tornado Electro Wizard
P.E.K.K.A Knight Guards
Firecracker Fireball Tornado Electro Wizard
Guards P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker Fireball Tornado
P.E.K.K.A Guards
P.E.K.K.A Knight Guards
P.E.K.K.A Fireball Guards Tornado Electro Wizard
P.E.K.K.A Knight Fireball Guards
Firecracker Fireball
Guards Electro Wizard Knight Firecracker Fireball Tornado P.E.K.K.A
Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Guards
Firecracker Fireball Tornado Electro Wizard
Fireball
Knight Firecracker Fireball Guards
Fireball Firecracker
Firecracker Fireball Tornado
Firecracker Tornado
Fireball Firecracker Tornado
Fireball Firecracker Tornado
Fireball Guards Tornado Electro Wizard
Firecracker Knight Fireball Tornado Electro Wizard
Fireball Firecracker Tornado
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Firecracker Fireball Electro Wizard
Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball
Firecracker Fireball Tornado Electro Wizard
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado Electro Wizard
Electro Wizard Firecracker Fireball Guards
Fireball
Fireball
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Electro Wizard Fireball Guards
Fireball Firecracker Tornado Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard
Firecracker Fireball
Fireball Tornado
Firecracker P.E.K.K.A
Firecracker Fireball Guards Tornado Electro Wizard
Firecracker Fireball Tornado Electro Wizard
Firecracker Fireball Tornado Electro Wizard

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