My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblins Cannon Night Witch
Zap
Goblins Cannon Firecracker Night Witch
Barbarian Barrel
Goblins Knight Cannon Firecracker Night Witch
The Log
Goblins Cannon Firecracker Mini P.E.K.K.A
Earthquake
Cannon Firecracker
Arrows
Goblins Firecracker Night Witch
Royal Delivery
Goblins Knight Firecracker Mini P.E.K.K.A Night Witch
Fireball
Cannon Firecracker Night Witch
Poison
Cannon Firecracker Night Witch
Lightning
Knight Cannon Mini P.E.K.K.A Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Cannon Firecracker Fireball Mini P.E.K.K.A Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Cannon Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Firecracker Fireball Night Witch
Cannon
Firecracker
Knight Mini P.E.K.K.A Golem
Fireball
Golem Knight
Mini P.E.K.K.A
Firecracker Golem
Golem
Fireball Night Witch Firecracker Mini P.E.K.K.A
Night Witch
Golem Knight

Defense Synergies 2 14

Goblins
Knight Cannon Firecracker Night Witch
Knight
Cannon Firecracker Goblins Fireball Mini P.E.K.K.A Night Witch
Cannon
Knight Goblins Firecracker Fireball Mini P.E.K.K.A Night Witch
Firecracker
Knight Goblins Cannon Mini P.E.K.K.A Night Witch
Fireball
Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Cannon Firecracker Fireball
Golem
Night Witch
Goblins Knight Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
Mini P.E.K.K.A Goblins Knight Cannon Firecracker Night Witch
Cannon Mini P.E.K.K.A Goblins Knight Night Witch
Cannon Mini P.E.K.K.A Night Witch Goblins Knight Firecracker
Firecracker Fireball Mini P.E.K.K.A
Fireball Goblins Cannon Firecracker Night Witch
Cannon Firecracker Fireball Night Witch
Cannon Fireball
Cannon Mini P.E.K.K.A Goblins Night Witch
Knight Goblins Cannon Firecracker Mini P.E.K.K.A Night Witch
Goblins Knight Cannon Firecracker Fireball Night Witch
Firecracker Fireball Night Witch
Cannon Mini P.E.K.K.A Night Witch Knight Fireball
Fireball Goblins Cannon Firecracker Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Knight Cannon
Cannon Fireball Mini P.E.K.K.A
Goblins Knight Cannon Firecracker Fireball Mini P.E.K.K.A Night Witch
Cannon Fireball Goblins Knight Firecracker Night Witch
Knight Cannon Firecracker Fireball
Mini P.E.K.K.A Cannon
Goblins Knight Cannon Firecracker Fireball Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball Night Witch
Knight Cannon Mini P.E.K.K.A Night Witch
Firecracker Fireball
Mini P.E.K.K.A Goblins Knight Fireball Night Witch
Mini P.E.K.K.A Knight
Goblins Knight Firecracker Fireball Mini P.E.K.K.A
Cannon
Knight Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Knight Cannon Fireball Night Witch
Cannon Firecracker Fireball
Goblins Knight Firecracker Fireball Mini P.E.K.K.A Night Witch
Cannon Firecracker Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblins Fireball Mini P.E.K.K.A Night Witch
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Mini P.E.K.K.A Night Witch
Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball Night Witch
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball Night Witch
Firecracker Fireball
Fireball Mini P.E.K.K.A Night Witch
Fireball Night Witch
Firecracker Fireball
Firecracker Fireball
Fireball Night Witch
Fireball Firecracker
Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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