My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Firecracker
The Log
Skeletons Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Cannon Firecracker Tornado Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Firecracker
Knight
Ice Spirit Firecracker Hog Rider The Log
Cannon
Firecracker
Knight Hog Rider Ice Spirit Tornado
Hog Rider
Ice Spirit Knight Firecracker The Log Tornado
Tornado
Firecracker Hog Rider The Log
The Log
Hog Rider Knight Tornado

Defense Synergies 5 15

Skeletons
Cannon Ice Spirit Knight Firecracker Tornado The Log
Ice Spirit
Skeletons Knight Cannon Firecracker Tornado The Log
Knight
Cannon Firecracker Skeletons Ice Spirit Tornado The Log
Cannon
Skeletons Knight The Log Ice Spirit Firecracker
Firecracker
Knight The Log Skeletons Ice Spirit Cannon Tornado
Hog Rider
Tornado
Skeletons Ice Spirit Knight Firecracker The Log
The Log
Cannon Firecracker Skeletons Ice Spirit Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Skeletons Ice Spirit Knight Cannon Firecracker The Log
Cannon Tornado Skeletons Knight
Cannon Skeletons Knight Firecracker
Firecracker Tornado The Log
Tornado The Log Skeletons Cannon Firecracker
Tornado Ice Spirit Cannon Firecracker
Cannon The Log
Cannon Skeletons Tornado
Knight Tornado Skeletons Ice Spirit Cannon Firecracker
Skeletons Knight Cannon Firecracker Tornado The Log
Firecracker Tornado
Cannon Skeletons Ice Spirit Knight The Log
Ice Spirit Cannon Firecracker Tornado The Log
Knight Cannon
Tornado Ice Spirit Cannon The Log
Skeletons Knight Cannon Firecracker Tornado
Ice Spirit Cannon Knight Firecracker Tornado The Log
Tornado The Log Ice Spirit Knight Cannon Firecracker
Cannon Tornado
Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker The Log
Skeletons Ice Spirit Knight The Log
Knight Tornado The Log
Skeletons Knight Cannon
Firecracker Skeletons Ice Spirit Tornado
Skeletons Knight
Knight
Skeletons Ice Spirit Knight Firecracker Tornado The Log
Skeletons Cannon
Knight
Tornado The Log
Skeletons Knight Cannon
Cannon Firecracker
Skeletons Ice Spirit Knight Firecracker Tornado The Log
Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Tornado
Firecracker Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Knight Tornado The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Ice Spirit
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker Tornado
The Log
Knight Firecracker
The Log Firecracker
Tornado
Firecracker
Ice Spirit Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log

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