My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bandit Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Bandit Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit Mighty Miner
Giant Snowball
Wall Breakers Mighty Miner
Zap
Firecracker Wall Breakers Bandit Mighty Miner
Barbarian Barrel
Knight Firecracker Wall Breakers Bandit
The Log
Firecracker Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Wall Breakers Bandit
Fireball
Firecracker Wall Breakers Bandit Mighty Miner
Poison
Firecracker
Lightning
Knight Bandit Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Knight Firecracker Bandit Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Knight

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Wall Breakers Bandit Mega Knight Mighty Miner
Arrows
Zap Knight Wall Breakers Bandit Mega Knight Mighty Miner
Knight
Firecracker Wall Breakers Zap Arrows
Firecracker
Zap Knight Wall Breakers Bandit Mega Knight
Wall Breakers
Knight Zap Arrows Firecracker Mega Knight
Bandit
Zap Arrows Firecracker Mega Knight
Mega Knight
Zap Arrows Firecracker Wall Breakers Bandit
Mighty Miner
Zap Arrows

Defense Synergies 3 10

Zap
Mega Knight Arrows Knight Firecracker Bandit Mighty Miner
Arrows
Mega Knight Zap Knight Bandit
Knight
Firecracker Zap Arrows
Firecracker
Knight Zap Bandit Mega Knight
Wall Breakers
Bandit
Zap Arrows Firecracker Mega Knight
Mega Knight
Zap Arrows Firecracker Bandit
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Zap Knight Firecracker Bandit Mega Knight
Mega Knight Knight Bandit
Knight Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Bandit Mega Knight
Zap Arrows Firecracker
Zap Arrows Bandit Mega Knight
Mighty Miner
Knight Firecracker Bandit Mega Knight
Zap Arrows Knight Firecracker Bandit Mega Knight
Arrows Zap Firecracker
Mega Knight Zap Knight Bandit
Mega Knight Zap Arrows Firecracker
Knight Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Zap Knight Firecracker Bandit
Zap Arrows Knight Firecracker Bandit Mega Knight
Mega Knight Arrows Knight Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Bandit
Bandit Zap Arrows Knight Firecracker Mega Knight
Bandit Mega Knight Zap Knight
Mega Knight Zap Knight Bandit
Knight Bandit Mega Knight Mighty Miner
Arrows Firecracker Zap
Knight Bandit
Mega Knight Mighty Miner Knight
Zap Mega Knight Knight Firecracker Bandit
Mega Knight Knight
Mega Knight Zap Arrows
Mega Knight Knight Bandit
Firecracker Mega Knight
Zap Knight Firecracker Mighty Miner
Arrows Mega Knight Zap Firecracker Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Firecracker Zap Arrows Knight Bandit
Zap Arrows Firecracker
Knight Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Zap Arrows Firecracker Bandit Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker
Mighty Miner Mega Knight
Arrows Firecracker
Zap Bandit
Zap Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Bandit Mega Knight

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