My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider
Zap
Goblins Cannon Firecracker
Barbarian Barrel
Ice Spirit Goblins Cannon Firecracker
The Log
Ice Spirit Goblins Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Cannon Firecracker Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Cannon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Firecracker Mega Knight
Goblins
Hog Rider Ice Spirit
Cannon
Firecracker
Hog Rider Ice Spirit Mega Knight
Hog Rider
Ice Spirit Goblins Firecracker The Log Poison Mega Knight
Poison
Hog Rider The Log Mega Knight
The Log
Hog Rider Poison Mega Knight
Mega Knight
Ice Spirit Firecracker Hog Rider Poison The Log

Defense Synergies 2 16

Ice Spirit
Goblins Cannon Firecracker Poison The Log Mega Knight
Goblins
Ice Spirit Cannon Firecracker Poison The Log
Cannon
The Log Ice Spirit Goblins Firecracker Poison
Firecracker
The Log Ice Spirit Goblins Cannon Mega Knight
Hog Rider
Poison
Ice Spirit Goblins Cannon The Log Mega Knight
The Log
Cannon Firecracker Ice Spirit Goblins Poison Mega Knight
Mega Knight
Ice Spirit Firecracker Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Ice Spirit Goblins Cannon Firecracker The Log Mega Knight
Cannon Mega Knight Goblins
Cannon Goblins Firecracker Mega Knight
Firecracker Poison The Log Mega Knight
The Log Goblins Cannon Firecracker Mega Knight
Ice Spirit Cannon Firecracker Poison
Cannon Poison The Log Mega Knight
Cannon Goblins
Ice Spirit Goblins Cannon Firecracker Mega Knight
Goblins Poison Cannon Firecracker The Log Mega Knight
Firecracker Poison
Cannon Mega Knight Ice Spirit The Log
Mega Knight Ice Spirit Goblins Cannon Firecracker Poison The Log
Cannon Mega Knight
Ice Spirit Cannon The Log Mega Knight
Mega Knight Goblins Cannon Firecracker Poison
Ice Spirit Cannon Mega Knight Goblins Firecracker The Log
Poison The Log Ice Spirit Cannon Firecracker Mega Knight
Cannon
Mega Knight Goblins Cannon Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins
Poison Firecracker The Log Mega Knight
Mega Knight Ice Spirit Goblins The Log
Mega Knight The Log
Cannon Mega Knight
Firecracker Poison Ice Spirit
Goblins
Mega Knight
Mega Knight Ice Spirit Goblins Firecracker Poison The Log
Cannon
Mega Knight
Mega Knight Poison The Log
Mega Knight Cannon
Cannon Firecracker Mega Knight
Ice Spirit Goblins Firecracker Poison The Log
Poison Mega Knight Cannon Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison Ice Spirit
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Firecracker
Goblins Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit Mega Knight
Firecracker Poison The Log
Poison The Log Mega Knight
Poison Firecracker The Log
Poison Firecracker
Ice Spirit Firecracker Poison
Poison The Log Mega Knight
Ice Spirit Firecracker Poison
Mega Knight
Firecracker Poison The Log
Ice Spirit
Poison Firecracker
The Log
Poison Firecracker Mega Knight
The Log Firecracker Poison
Poison
Firecracker Mega Knight
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log Mega Knight

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