My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Electro Spirit Goblins Firecracker Bomb Tower
The Log
Electro Spirit Goblins Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Electro Spirit Goblins Firecracker
Royal Delivery
Electro Spirit Goblins Firecracker Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower
Lightning
Bomb Tower Monk
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Firecracker Tornado Bomb Tower Hog Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins The Log Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Goblins
Hog Rider
Firecracker
Hog Rider Tornado Monk
Bomb Tower
Hog Rider
Goblins Firecracker The Log Electro Spirit Tornado
Tornado
Firecracker Hog Rider The Log
The Log
Hog Rider Tornado
Monk
Firecracker

Defense Synergies 3 7

Electro Spirit
The Log
Goblins
Firecracker The Log Monk
Firecracker
The Log Goblins Bomb Tower Tornado
Bomb Tower
Tornado The Log Firecracker
Hog Rider
Tornado
Bomb Tower Firecracker The Log
The Log
Firecracker Bomb Tower Electro Spirit Goblins Tornado
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bomb Tower Goblins Firecracker The Log Monk
Bomb Tower Tornado Goblins
Bomb Tower Goblins Firecracker Monk
Firecracker Bomb Tower Tornado The Log Monk
Tornado The Log Electro Spirit Goblins Firecracker Bomb Tower
Tornado Electro Spirit Firecracker Bomb Tower
Electro Spirit Bomb Tower The Log Monk
Goblins Bomb Tower Tornado
Tornado Goblins Firecracker
Goblins Electro Spirit Firecracker Bomb Tower Tornado The Log
Firecracker Tornado
Bomb Tower The Log
Bomb Tower Electro Spirit Goblins Firecracker Tornado The Log
Bomb Tower
Bomb Tower Tornado Monk The Log
Bomb Tower Goblins Firecracker Tornado
Bomb Tower Electro Spirit Goblins Firecracker Tornado The Log
Bomb Tower Tornado The Log Electro Spirit Firecracker
Bomb Tower Tornado
Electro Spirit Goblins Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Firecracker Bomb Tower The Log Monk
Goblins Bomb Tower The Log
Tornado The Log Monk
Firecracker Electro Spirit Bomb Tower Tornado Monk
Goblins Bomb Tower
Bomb Tower
Electro Spirit Goblins Firecracker Bomb Tower Tornado The Log Monk
Bomb Tower
Monk Tornado The Log
Bomb Tower
Firecracker Bomb Tower
Electro Spirit Goblins Firecracker Bomb Tower Tornado The Log Monk
Electro Spirit Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk Tornado The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Tornado Monk
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Monk Firecracker Tornado
Goblins Tornado
Firecracker Monk Tornado The Log
Monk Firecracker Tornado
Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log
Monk Tornado
Firecracker The Log Monk
Firecracker Tornado The Log Monk
The Log Monk
Tornado
Tornado The Log Monk
The Log Monk
Firecracker Tornado The Log Electro Spirit
Firecracker The Log Tornado Monk
Tornado The Log Monk
Firecracker Tornado The Log
Firecracker Tornado
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker Monk
Firecracker The Log Monk
Electro Spirit
Firecracker Tornado Monk
The Log
Firecracker
The Log Firecracker
Monk Tornado
Firecracker
Electro Spirit Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Monk

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