My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Drill Cannon Cart
Giant Snowball
Skeletons Tombstone Hog Rider Goblin Drill
Zap
Skeletons Firecracker Tombstone Goblin Drill Cannon Cart
Barbarian Barrel
Skeletons Firecracker Tombstone Goblin Drill Cannon Cart
The Log
Skeletons Firecracker Tombstone Hog Rider Goblin Drill Cannon Cart
Earthquake
Skeletons Firecracker Tombstone Hog Rider Goblin Drill
Arrows
Skeletons Firecracker Tombstone Goblin Drill
Royal Delivery
Skeletons Firecracker Hog Rider Goblin Drill Cannon Cart
Fireball
Firecracker Tombstone Hog Rider Goblin Drill Cannon Cart
Poison
Firecracker Tombstone Goblin Drill
Lightning
Tombstone Cannon Cart Monk
Rocket
Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tombstone Hog Rider Poison Goblin Drill Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tombstone Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Goblin Drill Cannon Cart Monk
Tombstone
Hog Rider
Firecracker Poison Cannon Cart
Poison
Hog Rider Goblin Drill Cannon Cart
Goblin Drill
Firecracker Poison Cannon Cart
Cannon Cart
Firecracker Hog Rider Poison Goblin Drill
Monk
Firecracker

Defense Synergies 0 8

Skeletons
Firecracker Tombstone Poison Cannon Cart Monk
Firecracker
Skeletons Tombstone
Tombstone
Skeletons Firecracker Poison Cannon Cart
Hog Rider
Poison
Skeletons Tombstone
Goblin Drill
Cannon Cart
Skeletons Tombstone
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Tombstone
Skeletons Firecracker Tombstone Goblin Drill Cannon Cart Monk
Skeletons Tombstone Goblin Drill Cannon Cart
Skeletons Firecracker Tombstone Goblin Drill Cannon Cart Monk
Firecracker Tombstone Poison Monk
Skeletons Firecracker Cannon Cart
Firecracker Tombstone Poison
Poison Cannon Cart Monk
Skeletons Tombstone Goblin Drill
Skeletons Firecracker Cannon Cart
Poison Skeletons Firecracker Tombstone Goblin Drill Cannon Cart
Firecracker Poison
Tombstone Goblin Drill Skeletons Cannon Cart
Firecracker Tombstone Poison Goblin Drill Cannon Cart
Tombstone Goblin Drill Cannon Cart
Monk Goblin Drill
Skeletons Firecracker Tombstone Poison Goblin Drill Cannon Cart
Tombstone Firecracker Goblin Drill Cannon Cart
Poison Goblin Drill Firecracker Tombstone Cannon Cart
Goblin Drill Cannon Cart
Firecracker Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Cannon Cart
Poison Firecracker Cannon Cart Monk
Tombstone Skeletons Cannon Cart
Cannon Cart Monk
Skeletons Tombstone Goblin Drill Cannon Cart
Firecracker Poison Skeletons Monk
Skeletons Tombstone Cannon Cart
Cannon Cart
Skeletons Firecracker Tombstone Poison Cannon Cart Monk
Skeletons Tombstone Goblin Drill
Tombstone Cannon Cart
Monk Poison
Cannon Cart Skeletons Tombstone
Firecracker Cannon Cart
Tombstone Skeletons Firecracker Poison Goblin Drill Cannon Cart Monk
Poison Firecracker Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Goblin Drill Monk
Firecracker Poison Monk
Poison Goblin Drill Cannon Cart
Cannon Cart Firecracker Poison
Poison Firecracker
Firecracker Poison Monk
Firecracker Poison
Poison Firecracker
Poison Monk Firecracker
Poison
Firecracker Poison Monk Cannon Cart
Poison Monk Firecracker
Poison Firecracker Cannon Cart
Firecracker Poison Cannon Cart Monk
Firecracker Poison Cannon Cart
Firecracker Poison Goblin Drill Cannon Cart
Firecracker Poison Cannon Cart
Monk Poison
Firecracker Poison Monk
Firecracker Poison Monk
Poison Monk
Poison
Monk
Poison Goblin Drill Cannon Cart Monk
Firecracker Poison
Firecracker Poison Monk
Poison Monk
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison Monk
Firecracker Poison Monk
Tombstone Cannon Cart
Poison Firecracker Monk
Poison Firecracker Cannon Cart
Firecracker Poison
Monk Poison
Firecracker Cannon Cart
Firecracker Poison
Firecracker Poison
Poison Firecracker Cannon Cart Monk

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