My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Guards Witch
The Log
Firecracker Hog Rider Guards Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Hog Rider Guards Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Guards Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Hog Rider Witch Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lightning Mega Knight
Firecracker
Hog Rider P.E.K.K.A Mega Knight
Hog Rider
Arrows Firecracker Lightning Guards Witch Mega Knight
Guards
Hog Rider
Witch
Hog Rider P.E.K.K.A Mega Knight
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Firecracker Witch
Mega Knight
Arrows Firecracker Hog Rider Witch

Defense Synergies 1 7

Arrows
Mega Knight Lightning P.E.K.K.A
Firecracker
Guards P.E.K.K.A Mega Knight
Hog Rider
Guards
Firecracker Witch
Witch
Guards Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker
Mega Knight
Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
P.E.K.K.A Firecracker Witch Mega Knight
Witch P.E.K.K.A Mega Knight Lightning
Witch P.E.K.K.A Firecracker Guards Mega Knight
Lightning Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Firecracker Guards Mega Knight
Lightning Arrows Firecracker Witch
Lightning Arrows P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Guards Firecracker Mega Knight
Guards Witch Arrows Firecracker Mega Knight
Arrows Firecracker Witch
P.E.K.K.A Mega Knight Guards Witch Lightning
Mega Knight Arrows Firecracker Guards Witch P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Witch P.E.K.K.A
Arrows Mega Knight Firecracker Guards Witch
Arrows Witch Firecracker Guards Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch P.E.K.K.A
Arrows Firecracker Lightning Mega Knight
Guards P.E.K.K.A Mega Knight Witch Lightning
Guards Lightning P.E.K.K.A Mega Knight
P.E.K.K.A Guards Witch Mega Knight
Arrows Firecracker Witch
Guards P.E.K.K.A Witch Lightning
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Firecracker Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards Witch
Lightning P.E.K.K.A Mega Knight Arrows Guards
Lightning P.E.K.K.A Mega Knight Guards Witch
Firecracker Witch Mega Knight
Guards Witch Firecracker Lightning P.E.K.K.A
Arrows Mega Knight Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Guards
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Mega Knight
Lightning Arrows Firecracker Witch Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch Lightning
Lightning Arrows Witch Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Firecracker Guards Witch
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Lightning
Lightning Guards Witch
Lightning Arrows Firecracker Witch
Arrows
Lightning Firecracker Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Guards Witch Lightning
Firecracker Witch Lightning
Lightning Firecracker Witch Mega Knight

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