My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Firecracker Inferno Tower Guards Fisherman
Barbarian Barrel
Firecracker Inferno Tower Guards Executioner
The Log
Firecracker Guards Fisherman
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Executioner Fisherman
Fireball
Firecracker Inferno Tower Executioner Fisherman
Poison
Firecracker Inferno Tower Guards Executioner Fisherman
Lightning
Inferno Tower Executioner Fisherman
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Earthquake Guards Fisherman Giant Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Earthquake Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Giant Fisherman
Earthquake
Giant Firecracker The Log
Giant
Earthquake Firecracker Guards Executioner The Log Fisherman
Inferno Tower
Guards
Giant The Log
Executioner
Giant The Log
The Log
Earthquake Giant Guards Executioner Fisherman
Fisherman
Firecracker Giant The Log

Defense Synergies 4 11

Firecracker
The Log Earthquake Inferno Tower Guards Fisherman
Earthquake
Firecracker Inferno Tower The Log
Giant
Inferno Tower
Guards The Log Firecracker Earthquake Fisherman
Guards
Inferno Tower Fisherman Firecracker Executioner The Log
Executioner
Guards The Log
The Log
Firecracker Inferno Tower Earthquake Guards Executioner Fisherman
Fisherman
Guards Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower Executioner The Log
Inferno Tower Firecracker Executioner The Log Fisherman
Inferno Tower Fisherman Executioner
Inferno Tower Firecracker Guards Fisherman
Firecracker Earthquake The Log
The Log Firecracker Earthquake Guards Executioner
Inferno Tower Firecracker Executioner
Earthquake Inferno Tower The Log
Inferno Tower Fisherman
Guards Firecracker Inferno Tower Fisherman
Guards Executioner Firecracker Earthquake The Log Fisherman
Inferno Tower Executioner Firecracker
Inferno Tower Earthquake Guards The Log
Executioner Firecracker Earthquake Guards The Log
Inferno Tower
Inferno Tower The Log Fisherman
Firecracker Inferno Tower Executioner Fisherman
Firecracker Guards Executioner The Log Fisherman
Earthquake Executioner The Log Firecracker Guards Fisherman
Inferno Tower Fisherman
Firecracker Earthquake Guards Executioner The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Fisherman
Firecracker Executioner The Log Fisherman
Guards Inferno Tower The Log Fisherman
Guards Inferno Tower The Log Fisherman
Inferno Tower Guards Executioner Fisherman
Firecracker Executioner
Guards Inferno Tower
Inferno Tower Fisherman
Firecracker Inferno Tower The Log
Inferno Tower Guards
Inferno Tower Guards
Guards The Log
Inferno Tower Guards Executioner
Firecracker Executioner
Inferno Tower Guards Firecracker Executioner The Log Fisherman
Executioner Firecracker Earthquake Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Guards The Log
Firecracker Executioner The Log Fisherman
Earthquake The Log
Earthquake Firecracker Guards The Log
Executioner Firecracker Earthquake The Log
Firecracker Executioner
Firecracker Earthquake Executioner The Log
Earthquake The Log Firecracker Executioner
The Log Firecracker Fisherman
Guards Fisherman
Firecracker Earthquake The Log Fisherman
Firecracker Executioner
Earthquake Firecracker Executioner The Log Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker The Log Fisherman
Earthquake Firecracker Executioner The Log
Earthquake Firecracker Executioner The Log
Earthquake
Fisherman
Firecracker Earthquake Executioner The Log Fisherman
Firecracker Earthquake The Log
Earthquake The Log
The Log Fisherman
Earthquake The Log
Firecracker Earthquake The Log Executioner
Fisherman
Firecracker The Log Earthquake Executioner Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker Executioner
Firecracker Guards
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Guards
Firecracker Executioner
The Log
Firecracker Executioner
The Log Firecracker Earthquake Executioner
Firecracker Executioner
Firecracker Guards The Log
Firecracker Executioner
Firecracker Executioner The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: