My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bandit Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Lumberjack
Zap
Firecracker Mortar Bandit
Barbarian Barrel
Firecracker Mortar Wizard Bandit Lumberjack
The Log
Firecracker Bandit Lumberjack
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Bandit Lumberjack
Fireball
Firecracker Mortar Wizard Bandit Lumberjack
Poison
Firecracker Mortar Wizard
Lightning
Mortar Wizard Bandit Lumberjack
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Earthquake Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Bandit Mortar Poison Lumberjack Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Earthquake Bandit Mortar

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Earthquake Bandit Lumberjack
Mortar
Firecracker Bandit Golden Knight
Earthquake
Firecracker
Wizard
Bandit Lumberjack
Poison
Bandit
Firecracker Mortar Wizard Lumberjack Golden Knight
Lumberjack
Firecracker Wizard Bandit
Golden Knight
Mortar Bandit

Defense Synergies 0 14

Firecracker
Mortar Earthquake Bandit Lumberjack Golden Knight
Mortar
Firecracker Earthquake Wizard Poison Bandit Lumberjack
Earthquake
Firecracker Mortar
Wizard
Mortar Bandit Lumberjack Golden Knight
Poison
Mortar
Bandit
Firecracker Mortar Wizard Lumberjack
Lumberjack
Firecracker Mortar Wizard Bandit
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar Wizard Golden Knight
Lumberjack Firecracker Mortar Bandit
Mortar Lumberjack Bandit
Lumberjack Firecracker Mortar Bandit
Firecracker Earthquake Poison Lumberjack
Firecracker Earthquake Bandit Lumberjack
Firecracker Mortar Wizard Poison
Earthquake Poison Bandit Golden Knight
Mortar Lumberjack
Firecracker Bandit Lumberjack
Poison Firecracker Earthquake Wizard Bandit Lumberjack
Firecracker Wizard Poison
Mortar Lumberjack Earthquake Wizard Bandit
Wizard Firecracker Mortar Earthquake Poison Lumberjack Golden Knight
Mortar Bandit Lumberjack
Mortar Bandit Lumberjack
Wizard Firecracker Mortar Poison Lumberjack
Mortar Firecracker Wizard Bandit Lumberjack Golden Knight
Mortar Earthquake Wizard Poison Firecracker Bandit Lumberjack
Mortar Lumberjack
Wizard Firecracker Earthquake Poison Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit
Poison Bandit Firecracker Mortar Wizard Lumberjack
Bandit Lumberjack Golden Knight
Lumberjack Bandit
Bandit Lumberjack
Firecracker Wizard Poison
Bandit Lumberjack
Lumberjack
Firecracker Mortar Poison Bandit
Lumberjack Golden Knight
Poison
Wizard Bandit Lumberjack Golden Knight
Wizard Firecracker
Firecracker Mortar Poison Lumberjack Golden Knight
Poison Firecracker Earthquake Wizard Golden Knight
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Firecracker Mortar Bandit Golden Knight
Firecracker Mortar Poison Bandit Golden Knight
Earthquake Poison Bandit
Earthquake Firecracker Poison
Wizard Poison Firecracker Mortar Earthquake
Firecracker Wizard Poison
Firecracker Mortar Earthquake Wizard Poison
Earthquake Poison Firecracker Wizard
Poison Firecracker Mortar Wizard Bandit Golden Knight
Poison Lumberjack
Firecracker Poison Mortar Earthquake Wizard Bandit Golden Knight
Poison Firecracker Wizard
Earthquake Poison Firecracker Mortar Bandit Golden Knight
Earthquake Firecracker Mortar Poison Bandit
Earthquake Firecracker Mortar Poison
Earthquake Firecracker Mortar Wizard Poison Bandit Golden Knight
Earthquake Firecracker Mortar Wizard Poison Bandit
Mortar Earthquake Poison
Firecracker Mortar Earthquake Wizard Poison Bandit
Firecracker Mortar Earthquake Wizard Poison Golden Knight
Earthquake Poison
Wizard Poison
Earthquake Mortar Poison
Firecracker Earthquake Poison Mortar Wizard
Firecracker Mortar Poison Earthquake Wizard Bandit Golden Knight
Mortar Wizard Poison Bandit Golden Knight
Poison Firecracker Mortar Bandit Golden Knight
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison Mortar Earthquake Wizard Bandit
Firecracker Poison
Firecracker Earthquake Wizard Poison
Earthquake Bandit
Poison Firecracker Wizard
Poison Firecracker Wizard Lumberjack
Firecracker Mortar Earthquake Wizard Poison
Poison
Firecracker
Firecracker Poison Golden Knight
Firecracker Poison
Poison Firecracker Mortar Bandit Golden Knight

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