My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Bowler Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Mighty Miner
Giant Snowball
Goblins Goblin Drill Mighty Miner
Zap
Goblins Firecracker Goblin Drill Mighty Miner
Barbarian Barrel
Ice Spirit Goblins Firecracker Goblin Drill
The Log
Ice Spirit Goblins Firecracker Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Ice Spirit Goblins Firecracker Goblin Drill
Royal Delivery
Ice Spirit Goblins Firecracker Goblin Drill Bowler
Fireball
Firecracker Goblin Drill Bowler Mighty Miner
Poison
Firecracker Goblin Drill
Lightning
Bowler Mighty Miner
Rocket
Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Goblin Drill Bowler Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Firecracker Poison Goblin Drill Mighty Miner Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Firecracker Goblin Drill Bowler
Goblins
Ice Spirit Goblin Drill
Firecracker
Ice Spirit Goblin Drill Bowler
Poison
Goblin Drill Bowler The Log
Goblin Drill
Ice Spirit Goblins Firecracker Poison The Log
Bowler
Ice Spirit Firecracker Poison The Log
The Log
Poison Goblin Drill Bowler
Mighty Miner

Defense Synergies 2 11

Ice Spirit
Goblins Firecracker Poison Goblin Drill Bowler The Log
Goblins
Ice Spirit Firecracker Poison The Log
Firecracker
The Log Ice Spirit Goblins
Poison
Ice Spirit Goblins The Log
Goblin Drill
Ice Spirit The Log
Bowler
The Log Ice Spirit
The Log
Firecracker Bowler Ice Spirit Goblins Poison Goblin Drill
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker The Log
Ice Spirit Goblins Firecracker Goblin Drill The Log
Bowler Goblins Goblin Drill
Goblins Firecracker Goblin Drill Bowler
Firecracker Poison Bowler The Log
Bowler The Log Goblins Firecracker
Ice Spirit Firecracker Poison
Bowler Poison The Log
Mighty Miner Goblins Goblin Drill
Ice Spirit Goblins Firecracker Bowler
Goblins Poison Firecracker Goblin Drill Bowler The Log
Firecracker Poison
Goblin Drill Bowler Ice Spirit The Log
Bowler Ice Spirit Goblins Firecracker Poison Goblin Drill The Log
Goblin Drill
Ice Spirit Goblin Drill Bowler The Log
Goblins Firecracker Poison Goblin Drill Bowler
Ice Spirit Goblins Firecracker Goblin Drill Bowler The Log
Poison Goblin Drill The Log Ice Spirit Firecracker Bowler
Goblin Drill
Bowler Goblins Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler
Poison Firecracker Bowler The Log
Ice Spirit Goblins Bowler The Log
Bowler The Log
Goblin Drill Bowler Mighty Miner
Firecracker Poison Ice Spirit
Goblins Bowler
Mighty Miner
Ice Spirit Goblins Firecracker Poison The Log
Goblin Drill
Bowler
Poison Bowler The Log
Bowler
Firecracker Bowler
Ice Spirit Goblins Firecracker Poison Goblin Drill Bowler The Log Mighty Miner
Poison Bowler Firecracker The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Goblin Drill The Log
Firecracker Poison Bowler The Log
Poison Goblin Drill The Log
Firecracker Poison The Log
Poison Firecracker Bowler The Log
Firecracker Poison Ice Spirit
Firecracker Poison Bowler The Log
Poison The Log Ice Spirit Firecracker Bowler
Poison The Log Firecracker
Goblins Poison Bowler
Firecracker Poison Bowler The Log
Poison Firecracker
Poison Firecracker Bowler The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Goblin Drill Bowler The Log
Firecracker Poison Bowler The Log
Poison
Firecracker Poison Bowler The Log
Firecracker Poison Bowler The Log
Poison Bowler The Log
Poison
Bowler The Log
Poison Goblin Drill The Log
Firecracker Poison The Log Ice Spirit Bowler
Firecracker Poison The Log Bowler
Poison Bowler The Log
Poison Firecracker The Log
Poison Firecracker
Ice Spirit Firecracker Poison
Bowler
Poison The Log
Ice Spirit Firecracker Poison
Mighty Miner
Firecracker Poison Bowler The Log
Ice Spirit
Poison Firecracker
The Log
Poison Firecracker Bowler
The Log Firecracker Poison Bowler
Poison
Firecracker
Ice Spirit Firecracker Poison Bowler The Log
Firecracker Poison
Poison Firecracker Bowler The Log

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