My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Giant Skeleton Ram Rider Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Skeleton Ram Rider
Giant Snowball
Minion Horde Ram Rider
Zap
Firecracker Minion Horde Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Executioner Giant Skeleton
The Log
Firecracker Elite Barbarians Giant Skeleton Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elite Barbarians Executioner Giant Skeleton Ram Rider
Fireball
Firecracker Minion Horde Elite Barbarians Executioner Ram Rider
Poison
Firecracker Minion Horde Executioner
Lightning
Elite Barbarians Executioner Ram Rider Monk
Rocket
Minion Horde Elite Barbarians Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Minion Horde Executioner Ram Rider Monk Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Minion Horde Executioner Ram Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Giant Skeleton Ram Rider Mega Knight Monk
Minion Horde
Mega Knight Giant Skeleton
Elite Barbarians
Firecracker Mega Knight
Executioner
Mega Knight
Giant Skeleton
Firecracker Minion Horde
Ram Rider
Firecracker Mega Knight
Mega Knight
Minion Horde Firecracker Elite Barbarians Executioner Ram Rider
Monk
Firecracker

Defense Synergies 0 5

Firecracker
Giant Skeleton Mega Knight
Minion Horde
Elite Barbarians
Mega Knight
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Executioner
Ram Rider
Mega Knight
Firecracker Elite Barbarians Executioner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Executioner Ram Rider
Minion Horde Elite Barbarians Firecracker Executioner Ram Rider Mega Knight Monk
Minion Horde Ram Rider Mega Knight Elite Barbarians Executioner Giant Skeleton
Minion Horde Elite Barbarians Firecracker Ram Rider Mega Knight Monk
Firecracker Elite Barbarians Giant Skeleton Mega Knight Monk
Firecracker Executioner Mega Knight
Minion Horde Ram Rider Firecracker Executioner
Giant Skeleton Ram Rider Mega Knight Monk
Minion Horde Elite Barbarians
Elite Barbarians Firecracker Minion Horde Giant Skeleton Mega Knight
Minion Horde Executioner Firecracker Giant Skeleton Ram Rider Mega Knight
Minion Horde Executioner Firecracker Ram Rider
Minion Horde Mega Knight Elite Barbarians Giant Skeleton Ram Rider
Executioner Mega Knight Firecracker Minion Horde
Elite Barbarians Minion Horde Ram Rider Mega Knight
Minion Horde Monk Elite Barbarians Ram Rider Mega Knight
Minion Horde Mega Knight Firecracker Elite Barbarians Executioner
Mega Knight Firecracker Minion Horde Elite Barbarians Executioner Ram Rider
Executioner Firecracker Giant Skeleton Ram Rider Mega Knight
Elite Barbarians Ram Rider
Mega Knight Firecracker Minion Horde Elite Barbarians Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Giant Skeleton
Firecracker Elite Barbarians Executioner Mega Knight Monk
Giant Skeleton Mega Knight Minion Horde Elite Barbarians Ram Rider
Giant Skeleton Mega Knight Minion Horde Elite Barbarians Ram Rider Monk
Giant Skeleton Minion Horde Elite Barbarians Executioner Ram Rider Mega Knight
Firecracker Executioner Minion Horde Ram Rider Monk
Minion Horde Elite Barbarians Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Mega Knight Firecracker Elite Barbarians Monk
Minion Horde
Mega Knight Minion Horde Elite Barbarians Giant Skeleton
Mega Knight Monk Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Minion Horde Executioner Ram Rider
Firecracker Minion Horde Executioner Mega Knight
Elite Barbarians Firecracker Minion Horde Executioner Giant Skeleton Monk
Executioner Mega Knight Firecracker Minion Horde Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Giant Skeleton Monk
Firecracker Monk Executioner Ram Rider
Minion Horde Giant Skeleton
Firecracker Giant Skeleton
Executioner Firecracker Minion Horde Mega Knight
Firecracker Executioner Minion Horde Ram Rider Monk
Firecracker Minion Horde Executioner
Firecracker Executioner Ram Rider
Monk Firecracker Ram Rider
Minion Horde Elite Barbarians
Firecracker Monk Minion Horde Ram Rider
Monk Firecracker Executioner
Firecracker Elite Barbarians Executioner
Firecracker Minion Horde Monk
Firecracker Elite Barbarians
Firecracker Minion Horde Executioner
Firecracker Minion Horde Executioner Mega Knight
Monk
Minion Horde
Firecracker Executioner Mega Knight Monk
Firecracker Mega Knight Monk
Minion Horde Giant Skeleton Mega Knight Monk
Monk
Minion Horde Monk
Firecracker Executioner Mega Knight
Minion Horde
Firecracker Executioner Ram Rider Monk
Ram Rider Mega Knight Monk
Firecracker
Elite Barbarians Firecracker Minion Horde Executioner
Firecracker Minion Horde
Minion Horde Elite Barbarians
Minion Horde Mega Knight
Firecracker Minion Horde Monk
Minion Horde Giant Skeleton Mega Knight
Firecracker Monk
Minion Horde
Firecracker Executioner Ram Rider Monk
Firecracker Minion Horde Executioner Mega Knight
Firecracker Executioner
Monk Giant Skeleton
Firecracker Minion Horde Elite Barbarians Executioner Mega Knight
Firecracker Minion Horde Elite Barbarians Giant Skeleton
Firecracker Executioner
Firecracker Executioner Giant Skeleton Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: