My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Barbarians Furnace Goblin Barrel
Zap
Firecracker Furnace Goblin Barrel
Barbarian Barrel
Firecracker Barbarians Furnace Wizard Goblin Barrel
The Log
Firecracker Barbarians Furnace Goblin Barrel
Earthquake
Firecracker Barbarians Furnace Goblin Barrel
Arrows
Firecracker Furnace Goblin Barrel
Royal Delivery
Firecracker Barbarians Wizard Goblin Barrel
Fireball
Firecracker Barbarians Furnace Wizard Goblin Barrel
Poison
Firecracker Barbarians Furnace Wizard
Lightning
Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Furnace Barbarians Giant Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Goblin Barrel Mega Knight
Firecracker
Giant Goblin Barrel Mega Knight
Barbarians
Furnace
Giant Goblin Barrel
Giant
Arrows Goblin Barrel Firecracker Furnace Wizard
Wizard
Giant Mega Knight
Goblin Barrel
Giant Arrows Firecracker Furnace Mega Knight
Mega Knight
Arrows Firecracker Wizard Goblin Barrel

Defense Synergies 1 5

Arrows
Mega Knight Barbarians Furnace
Firecracker
Mega Knight
Barbarians
Arrows Furnace
Furnace
Arrows Barbarians
Giant
Wizard
Mega Knight
Goblin Barrel
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Barbarians Firecracker Furnace Mega Knight
Barbarians Furnace Mega Knight
Barbarians Firecracker Furnace Mega Knight
Arrows Firecracker Barbarians Mega Knight
Arrows Firecracker Furnace Mega Knight
Furnace Arrows Firecracker Wizard
Arrows Barbarians Mega Knight
Barbarians Furnace
Firecracker Barbarians Mega Knight
Barbarians Arrows Firecracker Furnace Wizard Mega Knight
Arrows Firecracker Furnace Wizard
Barbarians Furnace Mega Knight Wizard
Wizard Mega Knight Arrows Firecracker Barbarians Furnace
Barbarians Furnace Mega Knight
Barbarians Furnace Mega Knight
Barbarians Wizard Mega Knight Arrows Firecracker Furnace
Arrows Mega Knight Firecracker Barbarians Furnace Wizard
Arrows Furnace Wizard Firecracker Barbarians Mega Knight
Barbarians
Wizard Mega Knight Arrows Firecracker Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Furnace
Arrows Firecracker Wizard Mega Knight
Barbarians Mega Knight Furnace
Mega Knight Barbarians
Barbarians Mega Knight
Arrows Firecracker Furnace Wizard
Barbarians Furnace
Mega Knight Barbarians
Mega Knight Firecracker Barbarians
Barbarians
Mega Knight Barbarians
Mega Knight Arrows Barbarians
Barbarians Mega Knight Wizard
Wizard Firecracker Barbarians Furnace Mega Knight
Barbarians Firecracker Furnace
Arrows Mega Knight Firecracker Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians
Wizard Arrows Firecracker Furnace Mega Knight
Arrows Firecracker Wizard Furnace
Arrows Firecracker Furnace Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace Wizard
Arrows Firecracker Furnace Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Firecracker Furnace Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Furnace Wizard
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Barbarians
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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