My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Elixir Golem Valkyrie Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers Firecracker Inferno Dragon
Barbarian Barrel
Archers Knight Firecracker Elixir Golem Valkyrie Royal Ghost
The Log
Archers Firecracker Elixir Golem
Earthquake
Archers Firecracker Elixir Golem
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Elixir Golem Valkyrie Royal Ghost Inferno Dragon
Fireball
Archers Firecracker Elixir Golem Inferno Dragon
Poison
Archers Firecracker Elixir Golem
Lightning
Knight Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Elixir Golem Royal Ghost Fireball Valkyrie Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Firecracker Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Elixir Golem Royal Ghost Inferno Dragon
Knight
Archers Firecracker Fireball
Firecracker
Knight Elixir Golem Valkyrie Inferno Dragon
Elixir Golem
Firecracker Archers Fireball Royal Ghost Inferno Dragon
Fireball
Knight Elixir Golem
Valkyrie
Archers Firecracker Royal Ghost
Royal Ghost
Archers Elixir Golem Valkyrie
Inferno Dragon
Archers Firecracker Elixir Golem

Defense Synergies 4 3

Archers
Knight Valkyrie Firecracker
Knight
Archers Firecracker Fireball
Firecracker
Knight Valkyrie Archers
Elixir Golem
Fireball
Knight Valkyrie
Valkyrie
Archers Firecracker Fireball
Royal Ghost
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie
Inferno Dragon Knight Firecracker Valkyrie
Archers Knight Valkyrie Inferno Dragon
Inferno Dragon Knight Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Archers Firecracker Valkyrie Royal Ghost
Inferno Dragon Archers Firecracker Fireball
Fireball Valkyrie
Inferno Dragon
Knight Archers Firecracker Valkyrie Royal Ghost
Archers Valkyrie Knight Firecracker Fireball Royal Ghost
Inferno Dragon Archers Firecracker Fireball
Knight Fireball Valkyrie
Fireball Valkyrie Firecracker Royal Ghost
Inferno Dragon Knight
Fireball Inferno Dragon
Knight Firecracker Fireball Valkyrie
Fireball Archers Knight Firecracker Valkyrie Royal Ghost
Valkyrie Archers Knight Firecracker Fireball Royal Ghost Inferno Dragon
Inferno Dragon
Valkyrie Royal Ghost Archers Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Fireball Royal Ghost
Fireball Archers Knight Firecracker Valkyrie Royal Ghost Inferno Dragon
Knight Valkyrie
Valkyrie Knight Fireball
Knight Valkyrie Inferno Dragon
Firecracker Fireball Archers
Archers Knight Fireball Valkyrie
Knight Valkyrie Inferno Dragon
Knight Firecracker Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie
Fireball Valkyrie
Knight Fireball Valkyrie
Archers Firecracker Fireball Valkyrie
Archers Knight Firecracker Fireball Valkyrie Inferno Dragon
Valkyrie Archers Firecracker Fireball Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie Royal Ghost
Firecracker Fireball Royal Ghost
Fireball
Knight Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball
Archers Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Knight Fireball Valkyrie
Fireball Archers Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Archers Firecracker Fireball
Firecracker Fireball Valkyrie
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie
Inferno Dragon
Firecracker Fireball Royal Ghost
Fireball
Fireball Firecracker
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Archers Fireball
Fireball Archers Firecracker
Fireball
Fireball Knight Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost

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